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#ActualKaiserJohan

Posted 08 January 2013 - 04:12 AM

What is the ideal mesh file format to use?

I've looked a little at .obj and .dae (collada?) but I'm not sure what to pick.
I want something that is free, is used alot for both hobbyists and professionals and has good existing parser libraries (if possible) for C++. I would also like simplicity since I'm still new to 3D programming, but at the same time I don't want to hit a brick wall later on.


Thanks

#3KaiserJohan

Posted 08 January 2013 - 04:11 AM

What is the ideal mesh file format to use?

I've looked a little at .obj and .dae (collada?) but I'm not sure what to pick.
I want something that is free, is used alot for both hobbyists and professionals and has good existing parser libraries (if possible) for C++. I would also like simplicity since I'm still new to 3D programming, but at the same time I don't want to hit a brick wall later on.


Thanks

#2KaiserJohan

Posted 08 January 2013 - 04:11 AM

What is the ideal mesh file format to use?

I've looked a little at .obj and .dae (collada?) but I'm not sure what to pick.
I want something that is non-proprietary(free!), is used alot for both hobbyists and professionals and has good existing parser libraries (if possible) for C++. I would also like simplicity since I'm still new to 3D programming, but at the same time I don't want to hit a brick wall later on.


Thanks

#1KaiserJohan

Posted 08 January 2013 - 04:11 AM

What is the ideal mesh file format to use?

 

I've looked a little at .obj and .dae (collada?) but I'm not sure what to pick. 

I want something that is non-proprietary, is used alot for both hobbyists and professionals and has good existing parser libraries (if possible) for C++. I would also like simplicity since I'm still new to 3D programming, but at the same time I don't want to hit a brick wall later on. 

 

 

Thanks


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