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#ActualSimonForsman

Posted 08 January 2013 - 02:37 PM

<blockquote class="ipsBlockquote" data-author="Hordeon" data-cid="5019064"><p>Hello everyone, I recently joined gamedev.net, my name is Rokas, I'm 16years old. I am willing to study C++ or any other programming science thats required to do game programming.<br /><br />To start off my adventure I wanted to ask a few questions:<br /><br />1) I watch Bucky (youtube it: thenewboston) on youtube and his c++ tutorials, they are simple, how good you would rate his tutorials? Are they worth watching? I think yes, but maybe you can offer better learning materials to start off?<br /><br />2) Where to find tutorials on how to build my own game engine? (Since obviously if i want to become a good programmer - I would much better prefer to do it myself!) Where I can find more information about functions that are required to make games (most popular ones, etc) Ofc, I know If statement is the most important in making games, but i mean what else i need? Is there any simple websites, that could provide me superb useful info?<br /><br />3) How long the process of learning should take, before I can build my very first 2D indie rpg-type game? I mean, sure I'm not a genious, but post how long you took, to become "good" and "confident" to create games from scratch (engine, etc.)<br /><br />Thanks and sorry for Imperfect English. My main language isn't English <img data-cke-saved-src="http://public.gamedev.net//public/style_emoticons/default/smile.png" src="http://public.gamedev.net//public/style_emoticons/default/smile.png" class="bbc_emoticon" title=":)" /></p></blockquote><br />

1) roughly -2/10 , they'll do more harm than good. (For C++ you really want to use books, most online tutorials teach extremely bad practices or leave out essential information)
2) Don't worry about the whole engine abstraction yet and don't look for tutorials, most are crap, if you want to learn how to program at a lower level get solid grasp of the language and check the documentation for your OS API (or use something slightly higher level like SFML)
3) Just start simple, games like pong, snake, etc are fairly straightforward and can be done once you're able to draw basic shapes.

#7SimonForsman

Posted 08 January 2013 - 02:37 PM

<blockquote class="ipsBlockquote" data-author="Hordeon" data-cid="5019064"><p>Hello everyone, I recently joined gamedev.net, my name is Rokas, I'm 16years old. I am willing to study C++ or any other programming science thats required to do game programming.<br /><br />To start off my adventure I wanted to ask a few questions:<br /><br />1) I watch Bucky (youtube it: thenewboston) on youtube and his c++ tutorials, they are simple, how good you would rate his tutorials? Are they worth watching? I think yes, but maybe you can offer better learning materials to start off?<br /><br />2) Where to find tutorials on how to build my own game engine? (Since obviously if i want to become a good programmer - I would much better prefer to do it myself!) Where I can find more information about functions that are required to make games (most popular ones, etc) Ofc, I know If statement is the most important in making games, but i mean what else i need? Is there any simple websites, that could provide me superb useful info?<br /><br />3) How long the process of learning should take, before I can build my very first 2D indie rpg-type game? I mean, sure I'm not a genious, but post how long you took, to become "good" and "confident" to create games from scratch (engine, etc.)<br /><br />Thanks and sorry for Imperfect English. My main language isn't English <img data-cke-saved-src="http://public.gamedev.net//public/style_emoticons/default/smile.png" src="http://public.gamedev.net//public/style_emoticons/default/smile.png" class="bbc_emoticon" title=":)" /></p></blockquote><br />

1) roughly -2/10 , they'll do more harm than good. (For C++ you really want to use books, most online tutorials teach extremely bad practices)
2) Don't worry about the whole engine abstraction yet and don't look for tutorials, most are crap, if you want to learn how to program at a lower level get solid grasp of the language and check the documentation for your OS API (or use something slightly higher level like SFML)
3) Just start simple, games like pong, snake, etc are fairly straightforward and can be done once you're able to draw basic shapes.

#6SimonForsman

Posted 08 January 2013 - 02:37 PM

<blockquote class="ipsBlockquote" data-author="Hordeon" data-cid="5019064"><p>Hello everyone, I recently joined gamedev.net, my name is Rokas, I'm 16years old. I am willing to study C++ or any other programming science thats required to do game programming.<br /><br />To start off my adventure I wanted to ask a few questions:<br /><br />1) I watch Bucky (youtube it: thenewboston) on youtube and his c++ tutorials, they are simple, how good you would rate his tutorials? Are they worth watching? I think yes, but maybe you can offer better learning materials to start off?<br /><br />2) Where to find tutorials on how to build my own game engine? (Since obviously if i want to become a good programmer - I would much better prefer to do it myself!) Where I can find more information about functions that are required to make games (most popular ones, etc) Ofc, I know If statement is the most important in making games, but i mean what else i need? Is there any simple websites, that could provide me superb useful info?<br /><br />3) How long the process of learning should take, before I can build my very first 2D indie rpg-type game? I mean, sure I'm not a genious, but post how long you took, to become "good" and "confident" to create games from scratch (engine, etc.)<br /><br />Thanks and sorry for Imperfect English. My main language isn't English <img data-cke-saved-src="http://public.gamedev.net//public/style_emoticons/default/smile.png" src="http://public.gamedev.net//public/style_emoticons/default/smile.png" class="bbc_emoticon" title=":)" /></p></blockquote><br />

1) roughly -2/10 , they'll do more harm than good. (For C++ you really want to use books, most online tutorials teach extremely bad practices, allthough most are better than thenewboston)
2) Don't worry about the whole engine abstraction yet and don't look for tutorials, most are crap, if you want to learn how to program at a lower level get solid grasp of the language and check the documentation for your OS API (or use something slightly higher level like SFML)
3) Just start simple, games like pong, snake, etc are fairly straightforward and can be done once you're able to draw basic shapes.

#5SimonForsman

Posted 08 January 2013 - 02:37 PM

<blockquote class="ipsBlockquote" data-author="Hordeon" data-cid="5019064"><p>Hello everyone, I recently joined gamedev.net, my name is Rokas, I'm 16years old. I am willing to study C++ or any other programming science thats required to do game programming.<br /><br />To start off my adventure I wanted to ask a few questions:<br /><br />1) I watch Bucky (youtube it: thenewboston) on youtube and his c++ tutorials, they are simple, how good you would rate his tutorials? Are they worth watching? I think yes, but maybe you can offer better learning materials to start off?<br /><br />2) Where to find tutorials on how to build my own game engine? (Since obviously if i want to become a good programmer - I would much better prefer to do it myself!) Where I can find more information about functions that are required to make games (most popular ones, etc) Ofc, I know If statement is the most important in making games, but i mean what else i need? Is there any simple websites, that could provide me superb useful info?<br /><br />3) How long the process of learning should take, before I can build my very first 2D indie rpg-type game? I mean, sure I'm not a genious, but post how long you took, to become "good" and "confident" to create games from scratch (engine, etc.)<br /><br />Thanks and sorry for Imperfect English. My main language isn't English <img data-cke-saved-src="http://public.gamedev.net//public/style_emoticons/default/smile.png" src="http://public.gamedev.net//public/style_emoticons/default/smile.png" class="bbc_emoticon" title=":)" /></p></blockquote><br />

1) roughly -2/10 , they'll do more harm than good. (For C++ you really want to use books, most online tutorials teach extremely bad practices, allthough few are quite as bad as thenewboston)
2) Don't worry about the whole engine abstraction yet and don't look for tutorials, most are crap, if you want to learn how to program at a lower level get solid grasp of the language and check the documentation for your OS API (or use something slightly higher level like SFML)
3) Just start simple, games like pong, snake, etc are fairly straightforward and can be done once you're able to draw basic shapes.

#4SimonForsman

Posted 08 January 2013 - 02:36 PM

<blockquote class="ipsBlockquote" data-author="Hordeon" data-cid="5019064"><p>Hello everyone, I recently joined gamedev.net, my name is Rokas, I'm 16years old. I am willing to study C++ or any other programming science thats required to do game programming.<br /><br />To start off my adventure I wanted to ask a few questions:<br /><br />1) I watch Bucky (youtube it: thenewboston) on youtube and his c++ tutorials, they are simple, how good you would rate his tutorials? Are they worth watching? I think yes, but maybe you can offer better learning materials to start off?<br /><br />2) Where to find tutorials on how to build my own game engine? (Since obviously if i want to become a good programmer - I would much better prefer to do it myself!) Where I can find more information about functions that are required to make games (most popular ones, etc) Ofc, I know If statement is the most important in making games, but i mean what else i need? Is there any simple websites, that could provide me superb useful info?<br /><br />3) How long the process of learning should take, before I can build my very first 2D indie rpg-type game? I mean, sure I'm not a genious, but post how long you took, to become "good" and "confident" to create games from scratch (engine, etc.)<br /><br />Thanks and sorry for Imperfect English. My main language isn't English <img data-cke-saved-src="http://public.gamedev.net//public/style_emoticons/default/smile.png" src="http://public.gamedev.net//public/style_emoticons/default/smile.png" class="bbc_emoticon" title=":)" /></p></blockquote><br />

1) roughly -2/10 , they'll do more harm than good.
2) Don't worry about the whole engine abstraction yet and don't look for tutorials, most are crap, if you want to learn how to program at a lower level get solid grasp of the language and check the documentation for your OS API (or use something slightly higher level like SFML) (For C++ you really want to use books, most online tutorials teach extremely bad practices)
3) Just start simple, games like pong, snake, etc are fairly straightforward and can be done once you're able to draw basic shapes.

#3SimonForsman

Posted 08 January 2013 - 02:24 PM

<blockquote class="ipsBlockquote" data-author="Hordeon" data-cid="5019064"><p>Hello everyone, I recently joined gamedev.net, my name is Rokas, I'm 16years old. I am willing to study C++ or any other programming science thats required to do game programming.<br /><br />To start off my adventure I wanted to ask a few questions:<br /><br />1) I watch Bucky (youtube it: thenewboston) on youtube and his c++ tutorials, they are simple, how good you would rate his tutorials? Are they worth watching? I think yes, but maybe you can offer better learning materials to start off?<br /><br />2) Where to find tutorials on how to build my own game engine? (Since obviously if i want to become a good programmer - I would much better prefer to do it myself!) Where I can find more information about functions that are required to make games (most popular ones, etc) Ofc, I know If statement is the most important in making games, but i mean what else i need? Is there any simple websites, that could provide me superb useful info?<br /><br />3) How long the process of learning should take, before I can build my very first 2D indie rpg-type game? I mean, sure I'm not a genious, but post how long you took, to become "good" and "confident" to create games from scratch (engine, etc.)<br /><br />Thanks and sorry for Imperfect English. My main language isn't English <img data-cke-saved-src="http://public.gamedev.net//public/style_emoticons/default/smile.png" src="http://public.gamedev.net//public/style_emoticons/default/smile.png" class="bbc_emoticon" title=":)" /></p></blockquote><br />

1) roughly -2/10 , they'll do more harm than good.
2) Don't worry about the whole engine abstraction yet and don't look for tutorials, most are crap, if you want to learn how to program at a lower level get solid grasp of the language and check the documentation for your OS API (or use something slightly higher level like SFML)
3) Just start simple, games like pong, snake, etc are fairly straightforward and can be done once you're able to draw basic shapes.

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