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#ActualParadigm Shifter

Posted 08 January 2013 - 06:10 PM

Adding extra keyframes eats up memory though. And I presume you slerp quaternions or do you add keyframes if lerping quats gives you bad accuracy?

One place I worked at used the spline curves for animation, animations were a lot less memory hogging there, I was going to look at it where I work now but the animators like to do things like freeze anims and have 2 or more curves to animate per node so I put it on the backburner.

The place that used the spline curves may have had a few games out to do with Lego (insert franchise here).

#1Paradigm Shifter

Posted 08 January 2013 - 06:10 PM

Adding extra keyframes eats up memory though. And I presume you slerp quaternions or do you add keyframes if lerping quats gives you bad accuracy?<br /><br />One place I worked at used the spline curves for animation, animations were a lot less memory hogging there, I was going to look at it where I work now but the animators like to do things like freeze anims and have 2 or more curves to animate per node so I put it on the backburner.<br /><br />The place that used the spline curves may have had a few games out to do with Lego (insert franchise here).

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