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#ActualOlof Hedman

Posted 09 January 2013 - 08:42 AM

I too think MMOs in general need more interesting economics.

And that you need to go all out and skip all kinds of NPCs and "fixed" prices, except possibly some of before mentioned "seed" NPCs that really just try to simulate a rational agent in the economy, to give it some momentum.

And a complex crafting system that starts from a few simple resources that should be easy (skillneed/gear) but time consuming to produce. I also really like the recycling of EVE, to be used instead of sink NPCs.

But I do not see why you have to throw out money and go barter economy... That I think will only slow the economy down, and make it harder to manage.
Money was invented for a reason you know...

#1Olof Hedman

Posted 09 January 2013 - 08:34 AM

I too think MMOs in general need more interesting economics.

 

And that you need to go all out and skip all kinds of NPCs and "fixed" prices, except possibly some of before mentioned "seed" NPCs that really just try to simulate a rational agent in the economy, to give it some momentum.

 

But I do not see why you have to throw out money and go barter economy... That I think will only slow the economy down, and make it harder to manage.

Money was invented for a reason you know...


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