I need to implement a laser unit to my game that fire a rotating(360 degree) laser. The laser target coordinate is where I am getting stuck at. Every frame, it need to update its target coordinates so the laser is spinning. So if I have a rectangle that is 800x600, first I get coordinate 1:0, then 2:0, and later 800:0, then 800:1, 800:2, later 800:600, then 799:600. I hope that was clear. I thought it was an easy task, I opened eclipse but got stuck pretty fast
Searched on google but could not find anything.
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#ActualP0jahn
Posted 09 January 2013 - 10:45 AM
#2P0jahn
Posted 09 January 2013 - 10:44 AM
I need to implement a laser unit to my game that fire a rotating(360 degree) laser. The laser target coordinate is where I am getting stuck at. Every frame, it need to update its target coordinates so the laser is spinning. So if I have a rectangle that is 800x600, first I get coordinate 1:0, then 2:0, and later 800:0, then 800:1, 800:2, later 800:600, then 800:599. I hope that was clear. I thought it was an easy task, I opened eclipse but got stuck pretty fast
Searched on google but could not find anything.
#1P0jahn
Posted 09 January 2013 - 10:43 AM
I need to implement a laser unit to my game that fire a rotating(spinning) laser.
The laser target coordinate is where I am getting stuck at.
Every frame, it need to update its target coordinates so the laser is spinning.
So if I have a rectangle that is 800x600, first I get coordinate 1:0, then 2:0, and later 800:0, then 800:1, 800:2, later 800:600, then 800:599.
I hope that was clear.
I thought it was an easy task, I opened eclipse but got stuck pretty fast ![]()
Searched on google but could not find anything.