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#ActualBCullis

Posted 09 January 2013 - 03:05 PM

Another game [series] you may want to check out (for reference purposes) is FABLE 2. You could woo almost any character.

 

This is hardly a good option for research into in-game romance, except maybe as an example of how little it takes to include a "romance" option on the box.  All the woo-able NPCs were cardboard cutout characters: their "personality" ammounted to three randomized stats determining things like what gifts would impress them and if they'd gladly sleep with a complete stranger.  No seriously, at one point my wife and I ran our hero around the pirate town propositioning every NPC we could find to see how big of a group we could take back to the inn.  I think we rounded up 60% or more, roughly everyone with a "promiscuous" stat.  What can I say, it was a seedy place.

 

Hilarious, but hardly something fans of dating/romance sim interactions would consider part of that genre.

 

Any storyline to a particular player-npc romance would have to be invented by the player: there wasn't so much "romance" as a collection of facts and stats.  Yes, we are married now.  I place the collected spouse NPC in one of my collected purchased homes.  I choose to add collected offspring to the inventory by selecting the "have children" lever.  But at no point did you have any kind of interaction with an assembled personality.


#1BCullis

Posted 09 January 2013 - 03:00 PM

Another game [series] you may want to check out (for reference purposes) is FABLE 2. You could woo almost any character.

This is hardly a good option for research into in-game romance, except maybe as an example of how little it takes to include a "romance" option on the box.  All the woo-able NPCs were cardboard cutout characters: their "personality" ammounted to three randomized stats determining things like what gifts would impress them and if they'd gladly sleep with a complete stranger.  No seriously, at one point my wife and I ran our hero around the pirate town propositioning every NPC we could find to see how big of a group we could take back to the inn.  I think we rounded up 60% or more, roughly everyone with a "promiscuous" stat.  What can I say, it was a seedy place.

 

Hilarious, but hardly something fans of dating/romance sim interactions would consider part of that genre.


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