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#ActualL. Spiro

Posted 09 January 2013 - 09:26 PM

Are you sure the ones you heard about weren't between two players?
I would have to say that I am sure it was between 2 humans since that is the only thing of which I have heard until now.

 
Personally, I am a fan of relationships in games. I like to know [and to get know] the people I travel with. Just like in my real life. I like to know the people I work with. I talk with them, laugh with them, empathize with them, etc. But that could just be me.

But…
I understand building a strong bond with characters in a game to intentionally heighten the experience. Same reason I suspend disbelief to enjoy movies such as The Smurfs.
In fact those bonds are exactly what makes Chrono Trigger and Final Fantasy VII so great.


But taking it to the “relationship” level is a bit far.
If it is nothing more than an in-game mechanic then fine, I guess, but I easily see people getting way too carried away with the whole idea.
Besides, even as a game mechanic it would bother me to consider my spouse to be nothing more than a fat sweaty guy’s programming.


L. Spiro

#2L. Spiro

Posted 09 January 2013 - 09:25 PM

Are you sure the ones you heard about weren't between two players?
I would have to say that I am sure it was between 2 humans since that is the only thing of which I have heard until now.

 
Personally, I am a fan of relationships in games. I like to know [and to get know] the people I travel with. Just like in my real life. I like to know the people I work with. I talk with them, laugh with them, empathize with them, etc. But that could just be me.

But…
I understand building a strong bond with characters in a game to intentionally heighten the experience. Same reason I suspend disbelief to enjoy movies such as The Smurfs.
In fact those bonds are exactly what makes Chrono Trigger and Final Fantasy VII so great.


But taking it to the “relationship” level is a bit far.
If it is nothing more than an in-game mechanic then fine, I guess, but I easily see people getting way too carried away with the whole idea.
Besides, even as a game mechanic it would bother me to consider my spouse to be nothing more than a fat sweaty guy’s programming.


L. Spiro

#1L. Spiro

Posted 09 January 2013 - 05:04 PM

Are you sure the ones you heard about weren't between two players?
I would have to say that I am sure it was between 2 humans since that is the only thing of which I have heard until now.

 
Personally, I am a fan of relationships in games. I like to know [and to get know] the people I travel with. Just like in my real life. I like to know the people I work with. I talk with them, laugh with them, empathize with them, etc. But that could just be me.

But…
I understand building a strong bond with characters in a game to intentionally heighten the experience. Same reason I suspend disbelief to enjoy movies such as The Smurfs.
In fact those bonds are exactly what makes Chrono Trigger and Final Fantasy VII so great.


But taking it to the “relationship” level is a bit far.
If it is nothing more than an in-game mechanic then fine, I guess, but I easily see people getting way too carried away with the whole idea.
Besides, even as a game mechanic it would bother me to consider my spouse to be nothing more than a fat sweaty guy’s programming.


L. Spiro

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