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#Actualjwezorek

Posted 09 January 2013 - 05:59 PM

One thing I would suggest is to start simple.
Yeah, this is about the best advice that can be given.

I think beginners trying to learn programming often focus too much on tutorials -- many tutorials teach bad practices, or are just wrong or out of date -- and focusing too much on them tends to miss the point that you learn to program by programming and cutting-and-pasting code from a tutorial is not programming.

Anyway, I think that this attitude toward tutorials does not carry over into learning 3D modeling. Following a tutorial and just performing every step that the tutorial author describes is actually very helpful. Especially tutorials about doing really basic things like modeling a low polygon spaceship or whatever and then texturing it.

But yeah my advice is to get a bunch of tutorials about really basic stuff and just work through them and try to use hotkeys and so forth as you work to build up muscle memory.

#3jwezorek

Posted 09 January 2013 - 05:59 PM

One thing I would suggest is to start simple.
Yeah, this is about the best advice that can be given.

I think beginners trying to learn programming often focus too much on tutorials -- many tutorials teach bad practices, or are just wrong or out of date -- and focusing too much on them tends to miss the point that you learn to program by programming and cutting-and-pasting code from a tutorial is not programming.

Anyway, I think that this attitude toward tutorials does not carry over into learning 3D modeling. Following a tutorial and just performing every step that the tutorial author describes is actually very helpful. Especially tutorials about doing really basic things like modeling a low polygon spaceship or whatever and then texturing it. But yeah my advice is to get a bunch of tutorials about really basic stuff and just work through them and try to use hotkeys and so forth as you work to build up muscle memory.

#2jwezorek

Posted 09 January 2013 - 05:59 PM

One thing I would suggest is to start simple.
Yeah, this is about the best advice that can be given.

I think beginners trying to learn programming often focus too much on tutorials -- many tutorials teach bad practices, or are just wrong or out of date -- and focusing too much on them tends to miss the point that you learn to program by programming and cutting-and-pasting code from a tutorial is not programming.

Anyway, I think that this attitude toward tutorials does not carry over into learning 3D modeling. Following a tutorial and just performing every step that the tutorial author describes is actually very helpful. Especially tutorials about doing really basic things like modeling a low polygon spaceship or whatever and then texturing it or whatever. But yeah my advice is to get a bunch of tutorials about really basic stuff and just work through them and try to use hotkeys and so forth as you work to build up muscle memory.

#1jwezorek

Posted 09 January 2013 - 05:58 PM

One thing I would suggest is to start simple.
Yeah, this is about the best advice that can be given.

I think beginners trying to learn programming often focus too much on tutorials -- many tutorials teach bad practices, or are just wrong or out of date -- and focusing too much on them tends to miss the point that you learn to program by programming and cutting-and-pasting code from a tutorial is not programming.

Anyway, I think that this attitude toward tutorials does not carry over into learning 3D modeling. Following a tutorial and just performing every step that the tutorial author describes is actually very helpful. Especially tutorials about doing really basic things like modeling a low polygon spaceship and then texturing it or whatever. But yeah my advice is to get a bunch of tutorials about really basic stuff and just work through them and try to use hotkeys and so forth as you work to build up muscle memory.

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