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#Actualjwezorek

Posted 10 January 2013 - 07:05 PM

What makes a good city builder game, or any kind of x builder game, i guess, is when the simulation is rich enough that it exhibits unexpected emergent behavior. This is the quality that made cities in Sim City feel like they were alive. However, by its nature, this is not really helpful advice, because you can't just say, "Almost done ... now to hook up the emergent behavior module."

#2jwezorek

Posted 10 January 2013 - 02:09 PM

What makes a good city builder game, or any kind of x builder game, i guess, is when the simulation is rich enough that it exhibits unexpected emergent behavior. This is the quality that made cities in Sim City feel like they were alive. However, by its nature, this is not really helpful advice, unfortunately, because you can't just say, "Almost done ... now to hook up the emergent behavior module."

#1jwezorek

Posted 09 January 2013 - 07:03 PM

What makes a good city builder game, or any kind of x builder game, i guess, is when the simulation is rich enough that it exhibits unexpected emergent behavior. This is the quality that made cities in Sim City feel like they were alive. However, by it's nature, this is not really helpful advice, unfortunately, because you can't just say, "Almost done ... now to hook up the emergent behavior module."

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