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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualXanather

Posted 10 January 2013 - 11:17 AM

Ive only ported one VERY SMALL XNA game from PC to Mac using MonoGame, but it worked perfectly, no code changes needed, solid 60 fps.

 

MonoGame basically re-implements almost all of the XNA classes that's why its so easy to port.

 

Many released games use monogame, look on their new website http://www.monogame.net/showcase

 

edit: Ive been looking closely at the project and their plans are for a solid 3D support on all platforms first (which is almost there I think) and then later development of a DirectX11 variant of MonoGame for windows desktop (which would be awesome biggrin.png).


#2Xanather

Posted 10 January 2013 - 11:16 AM

Ive only ported one VERY SMALL XNA game from PC to Mac using MonoGame, but it worked perfectly, no code changes needed, solid 60 fps.

 

MonoGame basically re-implements almost all of the XNA classes that's why its so easy to port.

 

Many released games use monogame, look on their new website http://www.monogame.net/showcase

 

edit: Ive been looking closely at the project and their plans are for a solid 3D support on all platforms and later development of a DirectX11 variant of MonoGame for desktop (which would be awesome :D).


#1Xanather

Posted 10 January 2013 - 11:14 AM

Ive only ported one VERY SMALL XNA game from PC to Mac using MonoGame, but it worked perfectly, no code changes needed, solid 60 fps.

 

MonoGame basically re-implements almost all of the XNA classes that's why its so easy to port.

 

Many released games use monogame, look on their new website http://www.monogame.net/showcase


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