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#Actualsnugsound

Posted 10 January 2013 - 12:18 PM

@Hordeon: I was the one who suggested XNA, and I stand by that recommendation. If others have recommended it to you as well then that should really vouch for it being a good option.

 

I find that using XNA (with C#) gives a good balance of ease-of-use and power/flexibility (more so than, say, Unity). You still need to write a lot of your own code, but as Vincent_M points out you don't need to spend half your time messing around with content loading, external libs, etc. It really lets you get to the point and start creating something.


#1snugsound

Posted 10 January 2013 - 12:15 PM

@Hordeon: I was the one who suggested XNA, and I stand by that recommendation. If others have recommended it to you as well then that should really vouch for it being a good option.

 

I find that using XNA (with C#) gives a good balance of ease-of-use and power/flexibility (more so than, say, Unity). It still feels like you're programming, but as Vincent_M points out you don't need to spend half your time messing around with content loading, external libs, etc. It really lets you get to the point and start creating something.


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