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#ActualKarsten_

Posted 10 January 2013 - 03:52 PM

Yes, OpenTK is pretty good, it wraps OpenGL, OpenAL (and some other Open* libraries).

MonoGame (Open-source XNA uses it underneath) and the best thing about it is that the OpenTK.dll will work on Windows, Linux, FreeBSD, OpenBSD etc... without any recompiling. (It just loads in the correct native library such as libGL.so etc...).

Learning OpenTK is also useful because it is sufficiently close to it's native counter-parts that when you do decide to give C++ another chance, you will still be familiar with their APIs. Though, if the APIs are the reason why you are switching to C# in the first place, then you might not find OpenTK much easier afterall :S.

#2Karsten_

Posted 10 January 2013 - 03:52 PM

Yes, OpenTK is pretty good, it wraps OpenGL, OpenAL (and some other Open* libraries).

MonoGame (Open-source XNA uses it underneath) and the best thing about it is that the OpenTK.dll will work on Windows, Linux, FreeBSD, OpenBSD etc... without any recompiling. (It just loads in the correct native library such as libGL.so etc...).

Learning OpenTK is also useful because it is sufficiently close to it's native counter-parts that when you do decide to give C++ another chance, you will still be familiar with their APIs. Though, if the APIs are the reason why you are switching to C#, then you might not find OpenTK much easier afterall :S.

#1Karsten_

Posted 10 January 2013 - 03:51 PM

Yes, OpenTK is pretty good, it wraps OpenGL, OpenAL (and some other Open* libraries).

 

MonoGame (Open-source XNA uses it underneath) and the best thing about it is that the OpenTK.dll will work on Windows, Linux, FreeBSD, OpenBSD etc... without any recompiling. (It just loads in the correct native library such as libGL.so etc...).

 

Learning OpenTK is also useful because it is sufficiently close to it's native counter-parts that when you do decide to give C++ another chance, you will still be familiar with their APIs.


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