Thank you, Kauna, I am sure that I must use Texture2D array because I have tried to use Texture2D array in shader: for instance, Texture2D pTextures[3], but it have not worked ![]()
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#Actualsteven166
Posted 10 January 2013 - 07:57 PM
#1steven166
Posted 10 January 2013 - 07:46 PM
Thank you, Kauna, I am sure that I must use Texture2D array.