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#ActualBlind Radish

Posted 11 January 2013 - 02:19 AM

Hello everyone!  Thanks for all your support.  You guys are always so helpful!

Okay so I'm intending on starting a serious hobby-eventual-career of programming games targeting iPhone and Android, the upcoming Ouya, and Browsers.

From what I understand they all can use OpenGLES, right?

 

I want to make 3D games, in LUA, targeting those platforms.

 

I'm looking seriously at Shiva.

 

Originally, I was hoping to use LuaJit and compile to ARM.  Somehow linking OpenGLES in.

My worry is that it's going to be unreasonable to get that working for iOS and browsers.

 

I won't need all the bells and whistles you expect in an engine.

 

I don't need textures, physics, heightmaps, level editors, model imports, audio files.

I do need shaders, meshes, particles, and the ability to control the speakers manually on a very primitive level.

i would prefer having access to multiple platforms, reliable access.

I may or may not need animation lol.  I'm not sure yet.

 

But I don't want to muddy around at too low a level.  I just want to build the systems that the game runs on, not the systems that the systems run on!

 

Thanks guys!


#12Blind Radish

Posted 11 January 2013 - 01:59 AM

Hello everyone!  Thanks for all your support.  You guys are always so helpful!

Okay so I'm intending on starting a serious hobby-career-hobby programming games targeting iPhone and Android, the upcoming Ouya, and Browsers.

From what I understand they all can use OpenGLES.  I want to use OpenGL because I want to build 3D games sometimes.  You need it for 2D games anyway, right?
But I really suck at programming, the only language I can use well is Lua.  Even Python and Ruby are tricky for me.

 

I was hoping on using Moai.  Am I correct in thinking it can handle my needs?  I'm getting nervous that it can't handle 3D.

I know it won't be as easy as Corona, but I want to try.

 

Shiva looks pretty good.  Wow there are a lot of choices.  I'm clear of my goals so if I had a sufficient list of options I think I could pick one that works for me.

 

Originally, I was hoping to use LuaJit and compile to ARM.  I was hoping to build the engine myself.  I just need the basics, after all.

Does anyone know if this is possible?  I'm assuming it is, but there might not be OpenGLES Bindings.
 

I can't stress this enough.  I don't need a ton of bells and whistles, and I don't mind doing some work.  And I'm probably going to be doing a lot of unorthodox stuff, so most of the common stuff (audio, textures, heightmaps, filetypes) I won't ever use or need.  Potentially make use of animations, but even that is unnecessary.

I do love them handling the multiplatforms for me in a consistent manner.  I think that will be useful.  Not sure, not experienced enough.

I'm going to have to be doing most of this stuff anyway, for the types of projects I'm planning on doing.

 

But I don't want to muddy around at too low a level.  I just want to build the systems that the game runs on, not the systems that the systems run on!

 

Thanks guys!


#11Blind Radish

Posted 11 January 2013 - 01:57 AM

Hello everyone!  Thanks for all your support.  You guys are always so helpful!

Okay so I'm intending on starting a serious hobby-career-hobby programming games targeting iPhone and Android, the upcoming Ouya, and Browsers.

From what I understand they all can use OpenGLES.  I want to use OpenGL because I want to build 3D games sometimes.  You need it for 2D games anyway, right?
But I really suck at programming, the only language I can use well is Lua.  Even Python and Ruby are tricky for me.

 

I was hoping on using Moai.  Am I correct in thinking it can handle my needs?  I'm getting nervous that it can't handle 3D.

I know it won't be as easy as Corona, but I want to try.

 

Shiva looks pretty good.  Wow there are a lot of choices.  I'm clear of my goals so if I had a sufficient list of options I think I could pick one that works for me.

 

Originally, I was hoping to use LuaJit and compile to ARM.  I was hoping to build the engine myself.  I just need the basics, after all.

Does anyone know if this is possible?  I'm assuming it is, but there might not be OpenGLES Bindings.
 

I can't stress this enough.  I don't need a ton of bells and whistles, and I don't mind doing some work.  And I'm probably going to be doing a lot of unorthodox stuff, so most of the common stuff (audio, textures, heightmaps, filetypes) I won't ever use or need.  Potentially make use of animations, but even that is unnecessary.

I do love them handling the multiplatforms for me in a consistent manner.  I think that will be useful.  Not sure, not experienced enough.

 

Thanks guys!


#10Blind Radish

Posted 11 January 2013 - 01:56 AM

Hello everyone!  Thanks for all your support.  You guys are always so helpful!

Okay so I'm intending on starting a serious hobby-career-hobby programming games targeting iPhone and Android, the upcoming Ouya, and Browsers.

From what I understand they all can use OpenGLES.  I want to use OpenGL because I want to build 3D games sometimes.  You need it for 2D games anyway, right?
But I really suck at programming, the only language I can use well is Lua.  Even Python and Ruby are tricky for me.

 

I was hoping on using Moai.  Am I correct in thinking it can handle my needs?  I'm getting nervous that it can't handle 3D.

I know it won't be as easy as Corona, but I want to try.

 

Shiva looks pretty good.  Wow there are a lot of choices.  I'm clear of my goals so if I had a sufficient list of options I think I could pick one that works for me.

 

Originally, I was hoping to use LuaJit and compile to ARM.  I was hoping to build the engine myself.  I just need the basics, after all.

Does anyone know if this is possible?  I'm assuming it is, but there might not be OpenGLES Bindings.
 

I can't stress this enough.  I don't need a ton of bells and whistles, and I don't mind doing some work.  And I'm probably going to be doing a lot of unorthodox stuff, so most of the common stuff (audio, textures, heightmaps, filetypes) I won't ever use or need.

I do love them handling the multiplatforms for me in a consistent manner.  I think that will be useful.  Not sure, not experienced enough.

 

Thanks guys!


#9Blind Radish

Posted 11 January 2013 - 01:55 AM

Hello everyone!  Thanks for all your support.  You guys are always so helpful!

Okay so I'm intending on starting a serious hobby-career-hobby programming games targeting iPhone and Android, the upcoming Ouya, and Browsers.

From what I understand they all can use OpenGLES.  I want to use OpenGL because I want to build 3D games sometimes.  You need it for 2D games anyway, right?
But I really suck at programming, the only language I can use well is Lua.  Even Python and Ruby are tricky for me.

 

I was hoping on using Moai.  Am I correct in thinking it can handle my needs?  I'm getting nervous that it can't handle 3D.

I know it won't be as easy as Corona, but I want to try.

 

Shiva looks pretty good.  Wow there are a lot of choices.  I'm clear of my goals so if I had a sufficient list of options I think I could pick one that works for me.

 

Originally, I was hoping to use LuaJit and compile to ARM.  I was hoping to build the engine myself.  I just need the basics, after all.

Does anyone know if this is possible?  I'm assuming it is, but there might not be OpenGLES Bindings.
 

 

I can't stress this enough.  I don't need a ton of bells and whistles, and I don't mind doing some work.  And I'm probably going to be doing a lot of unorthodox stuff, so most of the common stuff (audio, textures, heightmaps, filetypes) I won't ever use or need.

I do love them handling the multiplatforms for me in a consistent manner.  I think that will be useful.  Not sure, not experienced enough.

 

Thanks guys!


#8Blind Radish

Posted 11 January 2013 - 01:51 AM

Hello everyone!  Thanks for all your support.  You guys are always so helpful!

Okay so I'm intending on starting a serious hobby-career-hobby programming games targeting iPhone and Android, the upcoming Ouya, and Browsers.

From what I understand they all can use OpenGLES.  I want to use OpenGL because I want to build 3D games sometimes.  You need it for 2D games anyway, right?
But I really suck at programming, the only language I can use well is Lua.  Even Python and Ruby are tricky for me.

 

I was hoping on using Moai.  Am I correct in thinking it can handle my needs?  I'm getting nervous that it can't handle 3D.

I know it won't be as easy as Corona, but I want to try.

 

Shiva looks pretty good.  Wow there are a lot of choices.  I'm clear of my goals so if I had a sufficient list of options I think I could pick one that works for me.

 

Originally, I was hoping to use LuaJit and compile to ARM.  I was hoping to build the engine myself.  I just need the basics, after all.

I can't stress this enough.  I don't need a ton of bells and whistles, and I don't mind doing some work.  And I'm probably going to be doing a lot of unorthodox stuff, so most of the common stuff (audio, textures, heightmaps, filetypes) I won't ever use or need.

Does anyone know if this is possible?  I'm assuming it is, but there might not be OpenGLES Bindings.
 

Thanks guys!


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