Posted 11 January 2013 - 04:36 AM
<blockquote class="ipsBlockquote" data-author="Legendre" data-cid="5019601"><p><br /></p><blockquote class="ipsBlockquote" data-author="Stroppy Katamari" data-cid="5019548"><p>In real life, you can set up businesses with other people, work for businesses, take loans, use derivatives, all kinds of stuff; you aren't limited to simply buying and selling physical goods with whatever coin you have in your pocket.</p></blockquote><br />In real life, setting up a business is extremely risky. Google for "90% of businesses fails" and see for yourself.<p><br /></p></blockquote>Yes, real world is risky and a lot of work. That's exactly why I might like to play an entrepreneur in a game, where equivalents of many real-world risks and encumbrances do not exist (and, of course, I face no real-world risk).<blockquote class="ipsBlockquote"><p>Also, it is not that easy to set up a business in the first place. Certainly not as simple as "just take out a loan" when it comes to raising capital. Just look at this forum, so many "ideas guy" with no money to start their own game development team. Most people are stuck working as employees.</p></blockquote>Not everyone is interested in the specifics involved in running a business, which is a kind of work in itself. Many, including me IRL, are not "stuck working as employees" but prefer it to entrepreneurship. In a game with a rich player-ran economy, a player with an eye for the market might find a position in a player-ran investment bank, and become able to do interesting stuff that requires more capital than any individual player has.