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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


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#ActualSimonForsman

Posted 11 January 2013 - 01:04 PM

<blockquote class="ipsBlockquote" data-author="Matias Goldberg" data-cid="5020390"><p>Yup, that article is too biased to be taken seriously.<br />haha, looks like phantom is still mad with the board, but heck I still am too.<br />It looks like GL 4.3 & ES 3.0 are finally heading in the right direction and MS got out of the rails with the (again!) decision to make DX 11.1 Windows 8 only. Furthermore there are finally good GL tools we can use (gDebugger is now free, PerfStudio is great, so is NSight)<br /> <br /><a data-cke-saved-href="http://programmers.stackexchange.com/a/88055" href="http://programmers.stackexchange.com/a/88055">This answer </a> shows the history of OpenGL vs DirectX throughout the years and nicely explains why it was GL's pure fault in getting to the state it is now (barely used in games).</p></blockquote><br />Wait what ? So will DX11 be the last DX version for Win7, that sounds pretty insane, i could understand not backporting DX10 to XP since XP was an ancient and outdated OS at the time but Win7 is still fairly new, OpenGL doesn't suck as badly today(Modern OpenGL is quite pleasant to work with) as it did when they pulled the plug on XP and Apple has gained ground, it seems to me that this could be a fairly risky move.

Allthough it could just be that this .1 release mostly adds tablet/touch related features and that we'll get a D3D12 version for Win7 anyway.

#1SimonForsman

Posted 11 January 2013 - 12:48 PM

<blockquote class="ipsBlockquote" data-author="Matias Goldberg" data-cid="5020390"><p>Yup, that article is too biased to be taken seriously.<br />haha, looks like phantom is still mad with the board, but heck I still am too.<br />It looks like GL 4.3 &amp; ES 3.0 are finally heading in the right direction and MS got out of the rails with the (again!) decision to make DX 11.1 Windows 8 only. Furthermore there are finally good GL tools we can use (gDebugger is now free, PerfStudio is great, so is NSight)<br />&nbsp;<br /><a data-cke-saved-href="http://programmers.stackexchange.com/a/88055" href="http://programmers.stackexchange.com/a/88055">This answer&nbsp;</a> shows the history of OpenGL vs DirectX throughout the years and nicely explains why it was GL's pure fault in getting to the state it is now (barely used in games).</p></blockquote><br />Wait what ? So will DX11 be the last DX version for Win7, that sounds pretty insane, i could understand not backporting DX10 to XP since XP was an ancient and outdated OS at the time but Win7 is still fairly new, OpenGL doesn't suck as badly today(Modern OpenGL is quite pleasant to work with) as it did when they pulled the plug on XP and Apple has gained ground, it seems to me that this could be a fairly risky move.

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