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#ActualMedo3337

Posted 12 January 2013 - 05:24 AM

@JTippetts: I don't get it.

 

If the player is shooting at a distance of 3 miles, of course the bullet should take more time to arrive at 3 miles while less time to arrive at 1 mile.

 

I'm looking for a way to delay the bullet arrival according to the target distance.

 

BTW, It's not a bullet mesh, I'm using raycasting for shooting (so I'm talking about delaying the raycasting).


#2Medo3337

Posted 12 January 2013 - 05:07 AM

@JTippetts: I don't get it.

 

If the player is shooting at a distance of 3 miles, of course the bullet should take more time to arrive at 3 miles while less time to arrive at 1 mile.

 

I'm looking for a way to delay the bullet arrival according to the target distance.


#1Medo3337

Posted 12 January 2013 - 05:06 AM

@JTippetts: I don't get it.

 

If the player is shooting at a distance of 3 miles, of course the bullet should take more time to arrive at 3 miles while less time to arrive at 1 mile.


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