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#ActualMorphex

Posted 12 January 2013 - 04:52 PM

<p>Well, pathfinding you have the A* (read A star) pathfinding algorithm.</p>
<p>The concept is simple, you have your map nodes (tiles). And you try to find the perfect path to move toward the desired node by moving toward the desired location.</p>
<p>&nbsp;</p>
<p>This tutorial series have good info:</p>
<p>&nbsp;</p>
<p><a href="http://xnatd.blogspot.pt/2011/06/pathfinding-tutorial-part-1.html">PathFinding for XNA</a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Also by a general search here on gamedev you will get loads of information on the subject.</p>

#1Morphex

Posted 12 January 2013 - 07:23 AM

Well, pathfinding you have the A* (read A star) pathfinding algorithm.

The concept is simple, you have your map nodes (tiles). And you try to find the perfect path to move toward the desired node.

 

This tutorial series have good info:

 

PathFinding for XNA

 

 

Also by a general search here on gamedev you will get loads of information on the subject.


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