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#ActualKarsten_

Posted 12 January 2013 - 12:50 PM

For the console in a couple of my games, I simply display lines of a log (rather than using std::cout) so it can display on an Android device easily.

For writing commands, I simply send the message to all of my ingame objects in the hope that one of them intercepts the message and can react / respond to it.

But depending on what API / engine you are using, it really isn't too hard to implement bespoke rather than dragging in some other project and rigging it up.

#1Karsten_

Posted 12 January 2013 - 12:50 PM

For the console in a couple of my games, I simply display lines of a log (rather than using std::cout) so it can display on an Android device easily.<br /><br />For writing commands, I simply send the message to all of my ingame objects in the hope that one of them intercepts the message and can react / respond to it.<br /><br />But depending on what API / engine you are using, it really isn't too hard to implement bespoke rather than dragging in some other project and rigging it up.

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