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#ActualCDProp

Posted 12 January 2013 - 04:03 PM

It seems that glFramebufferTexture and glFramebufferTextureLayer have all of the parameters needed to specify the exact image needed in any kind of texture, including cube map arrays (using the layer-face index). Am I missing something?


#1CDProp

Posted 12 January 2013 - 03:51 PM

It seems that glFramebufferTextureLayer has all of the parameters needed to specify the exact image needed in any kind of texture, including cube map arrays (using the layer-face index). Am I missing something?


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