It seems that glFramebufferTexture and glFramebufferTextureLayer have all of the parameters needed to specify the exact image needed in any kind of texture, including cube map arrays (using the layer-face index). Am I missing something?
Posted 12 January 2013 - 04:03 PM
It seems that glFramebufferTexture and glFramebufferTextureLayer have all of the parameters needed to specify the exact image needed in any kind of texture, including cube map arrays (using the layer-face index). Am I missing something?
Posted 12 January 2013 - 03:51 PM
It seems that glFramebufferTextureLayer has all of the parameters needed to specify the exact image needed in any kind of texture, including cube map arrays (using the layer-face index). Am I missing something?