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#Actualkazisami

Posted 13 January 2013 - 06:22 AM

A game engine is nothing but a library with or without user interface. So if you have a game in your mind that you would like to make, then structuring the common code from the game specific code gives you your own game specific game engine. You can then use those common code and make another game and obviously some new (no matter how small) common code will get included in your engine and it will eventually be extended.

 

But as you mentioned, if it is just about DX11, then you should be better off by not going to the above mentioned path, because a engine is about everything residing in a game, not only the graphics part.


#1kazisami

Posted 13 January 2013 - 06:22 AM

A game engine is nothing but a library with or without user interface. So if you have a game in your mind that you would like to make, then structuring the common code from the game engine code gives you your own game specific game engine. You can then use those common code and make another game and obviously some new (no matter how small) common code will get included in your engine and it will eventually be extended.

 

But as you mentioned, if it is just about DX11, then you should be better off by not going to the above mentioned path, because a engine is about everything residing in a game, not only the graphics part.


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