Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualJames Miller

Posted 13 January 2013 - 08:34 AM

I would have to say a mix of story and atmosphere.

One of my favourite classics from the 2000's era was Call of Cthulhu: Dark Corners of the Earth. The game suffered a botched PC port which had some nasty bugs in it, but when the game ran stable, I can't think of anything else that really immersed me more. It really sets a dark, sombre, long-time-ago tone and it holds you in there for however long it takes you to get through the game. I think that's one of the things that also made Half-Life and Deus Ex so magical. They had these unique environments with just the right kinds of colours, characters, and story etc and as a result it really drags you in, starts to get you believing in this beautiful non-existent place.

Story and characters also plays a huge role. If you get emotionally in touch with the characters and their emotional plights (Half-Life 2 etc, and although it's not really an FPS, a game like Mass Effect would set a great standard for characters), it really helps bring you into the world. It makes you want to really visit that place! Even if it doesn't exist. You want to visit that place, you want it to be real, and to be that protagonist, interact with those people, characters, and explore this world which seems to be so well thought out that it could almost exist. I guess the more thought that goes into making it seem believable or just beautiful, really seems to help create a more believable experience, and combined with the right art style, can create incredible immersion.

Sound design and music, ambiance also plays a huge role. I guess in the end, pretty much every aspect of games design (the models, animations, sound design, music design, story, characters, locations, even the engine itself) all play vital roles in making an immersive experience.


#1James Miller

Posted 13 January 2013 - 08:32 AM

I would have to say a mix of story and atmosphere.

One of my favourite classics from the 2000's era was Call of Cthulhu: Dark Corners of the Earth. The game suffered a botched PC port which had some nasty bugs in it, but when the game ran stable, I can't think of anything else that really immersed me more. It really sets a dark, sombre, long-time-ago tone and it holds you in there for however long it takes you to get through the game. I think that's one of the things that also made Half-Life and Deus Ex so magical. They had these unique environments with just the right kinds of colours, characters, and story etc and as a result it really drags you in, starts to get you believing in this beautiful non-existent place.

Story and characters also plays a huge role. If you get emotionally in touch with the characters and their emotional plights (ie not really first person shooters, but Final Fantasy 7, Mass Effect series etc I found to be great examples!), it really helps bring you into the world. It makes you want to really visit that place! Even if it doesn't exist. You want to visit that place, you want it to be real, and to be that protagonist, interact with those people, characters, and explore this world which seems to be so well thought out that it could almost exist. I guess the more thought that goes into making it seem believable or just beautiful, really seems to help get people immersed in it.

Sound design and music, ambience also plays a huge role. I guess in the end, pretty much every aspect of games design (the models, animations, sound design, music design, story, characters, locations, even the engine itself) all play vital roles in making an immersive experience.


PARTNERS