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#ActualNightCreature83

Posted 14 January 2013 - 06:10 AM

If nothing draws make a PIX capture.
Find your drawcall for the sprite buffer then look at the mesh tab
In the mesh tab select the post VS tab and check whether the values there valid.
Also in the views above these tabs you can see what the vertex buffer looks like pre VS, post VS and what's in the viewport.

If stuff isn't showing up in the viewport then most likely one of your transforms or camera position is wrong or like mentioned above one of your renderderstates.
Also by clicking on one of the vertex numbers in the list you can debug the vertex or geometry shader associated with this draw call.

#1NightCreature83

Posted 14 January 2013 - 06:07 AM

If nothing draws make a PIX capture.

Find your drawcall for the sprite buffer then look at the mesh tab

In the mesh tab select the post VS tab and check whether the values there valid.

Also in the views above these tabs you can see what the vertex buffer looks like pre VS, post VS and what's in the viewport.

 

If stuff isn't showing up in the viewport then most likely one of your transforms or camera position is wrong.

Also by clicking on one of the vertex numbers in the list you can debug the vertex or geometry shader associated with this draw call.


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