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#ActualMichael Tanczos

Posted 14 January 2013 - 10:27 AM

out of curiosity, could you use re-tweet count's to determine interest(although i'm not sure how much screenshotsaturday images are RT'd.


Good question.   You could.. I just don't know how big of a percentage of images are retweeted.   Though it could be enough to automatically have them enter into the matchup system.   I guess after 1500 or so matchups that I've done I'm tired of seeing mostly black screens with a few simple sprites rendered onto them.   When you see screenies that show stuff like this I find it pretty cool:  http://www.gamedev.net/page/showdown/view.html/_/runevisioncom-r397

 

I was wondering if a histogram of the image could be used to determine much.. Looking at the bottom screenshots I do notice that there is a tendency to have very unsaturated colors, possibly use a very limited color palette, and contain relatively few image features of note.   

 

http://www.gamedev.net/page/showdown/view.html/_/edg3za-r314

 

This isn't an exact science since this is purely aesthetics... I just need to be able to come up with some metric that quickly finds if an image is unlikely to suck.   Maybe I can at least filter out some low hanging fruit.

 

On another path I have retweets of the image, the potential Klout score of the poster, the poster's number of followers, the ranks of all the author's previously submitted screenshots..  


#3Michael Tanczos

Posted 14 January 2013 - 10:23 AM

out of curiosity, could you use re-tweet count's to determine interest(although i'm not sure how much screenshotsaturday images are RT'd.


Good question.   You could.. I just don't know how big of a percentage of images are retweeted.   Though it could be enough to automatically have them enter into the matchup system.   I guess after 1500 or so matchups that I've done I'm tired of seeing mostly black screens with a few simple sprites rendered onto them.   When you see screenies that show stuff like this I find it pretty cool:  http://www.gamedev.net/page/showdown/view.html/_/runevisioncom-r397

 

I was wondering if a histogram of the image could be used to determine much.. Looking at the bottom screenshots I do notice that there is a tendency to have very unsaturated colors, possibly use a very limited color palette, and contain relatively few image features of note.   

 

http://www.gamedev.net/page/showdown/view.html/_/edg3za-r314

 

This isn't an exact science since this is purely aesthetics... I just need to be able to come up with some metric that quickly finds if an image is unlikely to suck.   Maybe I can at least filter out some low hanging fruit.


#2Michael Tanczos

Posted 14 January 2013 - 10:22 AM

out of curiosity, could you use re-tweet count's to determine interest(although i'm not sure how much screenshotsaturday images are RT'd.


Good question.   You could.. I just don't know how big of a percentage of images are retweeted.   Though it could be enough to automatically have them enter into the matchup system.   I guess after 1500 or so matchups that I've done I'm tired of seeing mostly black screens with a few simple sprites rendered onto them.   When you see screenies that show stuff like this I find it pretty cool:  http://www.gamedev.net/page/showdown/view.html/_/runevisioncom-r397

 

I was wondering if a histogram of the image could be used to determine much.. Looking at the bottom screenshots I do notice that there is a tendency to have very unsaturated colors, possibly use a very limited color palette, and contain relatively few image features of note.   

 

http://www.gamedev.net/page/showdown/view.html/_/edg3za-r314

 

This isn't an exact science since this is purely aesthetics... I just need to be able to come up with some metric that quickly finds if an image is unlikely to suck.   Maybe I can at least filter out some low hanging fruit.


#1Michael Tanczos

Posted 14 January 2013 - 10:21 AM

out of curiosity, could you use re-tweet count's to determine interest(although i'm not sure how much screenshotsaturday images are RT'd.


Good question.   You could.. I just don't know how big of a percentage of images are retweeted.   Though it could be enough to automatically have them enter into the matchup system.   I guess after 1500 or so matchups that I've done I'm tired of seeing mostly black screens with a few simple sprites rendered onto them.   When you see screenies that show stuff like this I find it pretty cool:  http://www.gamedev.net/page/showdown/view.html/_/runevisioncom-r397 

 

I was wondering if a histogram of the image could be used to determine much.. Looking at the bottom screenshots I do notice that there is a tendency to have very unsaturated colors, possibly use a very limited color palette, and contain relatively few image features of note.   

 

http://www.gamedev.net/page/showdown/view.html/_/edg3za-r314

 

This isn't an exact science since this is purely aesthetics... I just need to be able to come up with some metric that quickly finds if an image is unlikely to suck.   Maybe I can at least filter out some low hanging fruit.


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