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#Actualpinebanana

Posted 15 January 2013 - 01:21 AM

This feeling is normal. Complete something to be proud of yourself, this just happens when you see your projects working.

You are young, don't think you are failling. The great things come with time.

Hopefully.

 

You have to remember that code is never perfect. All code sucks. You can't let that stop you from writing it. This is what programming is.

 

 

Seconded.  As well, I'd like to add my favorite concept, which keeps me motivated (and productive): "First make it work, then you can make it work better."

That first time it works, even if the algorithm is ugly, brute-force garbage, and the framerate is an ungodly 5 fps, is better than se- actually, no, I'd still rather have...anyway: it's an addictive high.  It keeps you motivated, instead of almost completing it 5 times and never seeing anything for your work.

Great advice actually, makes me want to code, plan or something. But... gotta do the homework. 

 

I know I'm leaving half of the stuff out that I could put it in and that annoys me, e.g. texture options (whether to clamp or repeat the texture) or abstracting OpenGL specific stuff (such as Texture classes w/o GLuint directly in them, more data oriented of a design). I REALISE that I could use another engine, like Ogre3D, or whatever, but whenever I do try to use it, I just hate the way that it enforces you to do things their way (plus I find it somewhat awkward programming with someone else's code, unless I've studied it and frameworks like Ogre3d takes awhile to study). But anyway, my game is 2D so I thought why not use OpenGL by itself (probably going to use legacy code because I haven't really learnt about shaders). Another thing, I've made my own entity system, which I know I can really improve but it just gets all out of hand when I try to.
The above indicates that you might be succumbing to the dark side. Don't succumb to the dark side.

Succumbing to the dark side involves slowly losing grip on software projects you are heavily emotionally invested in and leaving them in a constant unfinished state because you are too concerned with how much better your code could have been if only you had made this one decision at the very beginning, or if only you add this one clever feature to your low-level architecture and then refactor your entire codebase to use it.

You have to remember that code is never perfect. All code sucks. You can't let that stop you from writing it. This is what programming is.

Yeah I realise code is never perfect, but I just want to make my code perfect. 


#1pinebanana

Posted 15 January 2013 - 01:21 AM

This feeling is normal. Complete something to be proud of yourself, this just happens when you see your projects working.

You are young, don't think you are failling. The great things come with time.

Hopefully.

 

 

 

 

You have to remember that code is never perfect. All code sucks. You can't let that stop you from writing it. This is what programming is.

 

 

Seconded.  As well, I'd like to add my favorite concept, which keeps me motivated (and productive): "First make it work, then you can make it work better."

That first time it works, even if the algorithm is ugly, brute-force garbage, and the framerate is an ungodly 5 fps, is better than se- actually, no, I'd still rather have...anyway: it's an addictive high.  It keeps you motivated, instead of almost completing it 5 times and never seeing anything for your work.

Great advice actually, makes me want to code, plan or something. But... gotta do the homework. 

 

 

 

 

I know I'm leaving half of the stuff out that I could put it in and that annoys me, e.g. texture options (whether to clamp or repeat the texture) or abstracting OpenGL specific stuff (such as Texture classes w/o GLuint directly in them, more data oriented of a design). I REALISE that I could use another engine, like Ogre3D, or whatever, but whenever I do try to use it, I just hate the way that it enforces you to do things their way (plus I find it somewhat awkward programming with someone else's code, unless I've studied it and frameworks like Ogre3d takes awhile to study). But anyway, my game is 2D so I thought why not use OpenGL by itself (probably going to use legacy code because I haven't really learnt about shaders). Another thing, I've made my own entity system, which I know I can really improve but it just gets all out of hand when I try to.
The above indicates that you might be succumbing to the dark side. Don't succumb to the dark side.

Succumbing to the dark side involves slowly losing grip on software projects you are heavily emotionally invested in and leaving them in a constant unfinished state because you are too concerned with how much better your code could have been if only you had made this one decision at the very beginning, or if only you add this one clever feature to your low-level architecture and then refactor your entire codebase to use it.

You have to remember that code is never perfect. All code sucks. You can't let that stop you from writing it. This is what programming is.

Yeah I realise code is never perfect, but I just want to make my code perfect. 


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