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#Actualmrheisenberg

Posted 15 January 2013 - 01:58 AM

How do the modders,who introduce new shader effects,know what input layout they must be expecting in the vertex shader and what constant buffers are being set,etc..are they reverse engineering the shader files?
For example:Freelancer

The game originally used a forward renderer and it didn't have bloom,how did they alter the renderer if they don't have access to the source?


#1mrheisenberg

Posted 15 January 2013 - 01:53 AM

How do the modders,who introduce new shader effects,know what input layout they must be expecting in the vertex shader and what constant buffers are being set,etc..are they reverse engineering the shader files?


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