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#Actualkalle_h

Posted 16 January 2013 - 05:20 PM

http://advances.realtimerendering.com/s2011/index.html
Call of duty: Black Ops used forward renderer with physical based lighting.

#2kalle_h

Posted 16 January 2013 - 05:20 PM

http://advances.realtimerendering.com/s2011/index.html
Call of duty: Black Ops used forward renderer with physical based lighting.

#1kalle_h

Posted 15 January 2013 - 04:35 PM

<blockquote class="ipsBlockquote" data-author="RobMaddison" data-cid="5021933"><p>Very insightful guys, thanks. My renderer is nicely abstracted so I might give it a go. My game only requires one directional light at the moment but I still see the plus with effects like AO, etc<br /><br />Anyone know which method the call of duty engines use?</p></blockquote>http://advances.realtimerendering.com/s2011/index.html<br /><br />Call of duty: Black Ops used forward renderer with physical based lighting.

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