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#ActualPuReInSaNe

Posted 16 January 2013 - 06:02 AM

Adding
 

				sprite->Draw(texture,&rectanglew,NULL,&D3DXVECTOR3( (float)(x*48)-0.5f, (float)(y*48)-0.5f, 0 ),D3DCOLOR_RGBA(255,255,255, 255)); }
			else if(j == 9&&i == 3||j == 11&&i == 3)
			{
				sprite->Draw(texture,&rectangles,NULL,&D3DXVECTOR3( (float)(x*48)-0.5f, (float)(y*48)-0.5f, 0 ),D3DCOLOR_RGBA(255,255,255, 255)); }
			else
			{
				sprite->Draw(texture,&rectangleg,NULL,&D3DXVECTOR3( (float)(x*48)-0.5f, (float)(y*48)-0.5f, 0 ),D3DCOLOR_RGBA(255,255,255, 255)); }

results in

ag4tjf3nl6y.png

 

now they have a small blurr too. blink.png


#1PuReInSaNe

Posted 16 January 2013 - 06:01 AM

Adding

 


				sprite->Draw(texture,&rectanglew,NULL,&D3DXVECTOR3( (float)(x*48)-0.5f, (float)(y*48)-0.5f, 0 ),D3DCOLOR_RGBA(255,255,255, 255)); }
			else if(j == 9&&i == 3||j == 11&&i == 3)
			{
				sprite->Draw(texture,&rectangles,NULL,&D3DXVECTOR3( (float)(x*48)-0.5f, (float)(y*48)-0.5f, 0 ),D3DCOLOR_RGBA(255,255,255, 255)); }
			else
			{
				sprite->Draw(texture,&rectangleg,NULL,&D3DXVECTOR3( (float)(x*48)-0.5f, (float)(y*48)-0.5f, 0 ),D3DCOLOR_RGBA(255,255,255, 255)); }


results in

ag4tjf3nl6y.png


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