Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualParadigm Shifter

Posted 16 January 2013 - 07:04 PM

Quick way is to sum the normals of each face touching a vertex, then renormalise. It usually looks ok. If it doesn't look good you can weight the face normal contribution to the vertex normal based on the area of the face (which is proportional to the magnitude of the cross product of the edge vectors of the face which touch the vertex).

#3Paradigm Shifter

Posted 16 January 2013 - 07:04 PM

Quick way is to sum the normals of each face touching a vertex, then renormalise. It usually looks ok.

If it doesn't look good you can weight the face normal contibution to the vertex normal based on the area of the face (which is proportional to the magnitude of the cross product of the edge vectors of the face which touch the vertex).

#2Paradigm Shifter

Posted 16 January 2013 - 06:11 PM

Quick way is to sum the normals of each face touching a vertex, then renormalise. It usually looks ok.

If it doesn't look good you can weight the face normal contibution to the vertex normal based on the area of the face (which is proportional to the magnitude of the cross product of the edge vertices of the face).

#1Paradigm Shifter

Posted 16 January 2013 - 06:10 PM

Quick way is to sum the normals of each face touching a vertex, then renormalise. It usually looks ok.<br /><br />If it doesn't look good you can weight the face normal contibution to the vertex normal based on the area of the face (which is proportional to the magnitude of the cross product of the edge vertices of the face).

PARTNERS