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#Actualic0de

Posted 16 January 2013 - 06:40 PM

In my game I provide a very rich scripting interface using AngelScript. I do this so that mods can be added in the future and levels can be extremely varied and interactive. However this introduces a problem, it makes it very easy for people to "hack" the game (aimbots, speedhacks etc.). How can I encourage modding yet discourage those who just want to cheat at the game. I thought that maybe I wouldn't count achievements in a modded game or allow multiplayer unless everyone else had the same mod. But this also introduces another problem, How do I know if my scripts have been modified? Any other Ideas on how to encourage modders but discourage cheaters?


#1ic0de

Posted 16 January 2013 - 06:39 PM

In my game I provide a very rich scripting interface using AngelScript. I do this so that mods can be added in the future and levels can be extremely varied and interactive. However this introduces a problem, it makes it very easy for people to "hack" the game (aimbots, speedhacks etc.). How can I encourage modding yet discourage those who just want to cheat at the game. I thought that maybe I wouldn't count achievements  or allow multiplayer unless everyone else had the samewhile the game was modded. But this also introduces another problem, How do I know if my scripts have been modified? Any other Ideas on how to encourage modders but discourage cheaters?


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