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#ActualBacterius

Posted 17 January 2013 - 05:26 PM

Don't you have floating-point channels available? That would be a better choice than manually packing/unpacking your IEEE float. At least I certainly know there are general-purpose floating-point texture formats in DirectX, OpenGL and OpenCL (one, two, three or four 32-bit channels, as needed) so why not glm? Or are you trying to save memory?


#2Bacterius

Posted 17 January 2013 - 05:26 PM

Don't you have floating-point channels available? That would be a better choice than manually packing/unpacking your IEEE float. At least I certainly know there are general-purpose floating-point texture formats in DirectX, OpenGL and OpenCL (one, two, three or four 32-bit channels, as needed) so why not glm?


#1Bacterius

Posted 17 January 2013 - 05:25 PM

Don't you have floating-point channels available? That would be a better choice than manually packing/unpacking your IEEE float. At least I certainly know there are general-purpose floating-point texture formats in DirectX, OpenGL and OpenCL, so why not glm?


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