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#ActualKylotan

Posted 18 January 2013 - 06:33 AM

Existing (and even moderately successful) real-life games do that. I know at least two Facebook MOs that do this, one recently added XOR-encryption (*cough*) for security.
Everybody knows that you need 2 rounds of XOR-encryption for it to work...


I remember one (successful) MMO that I played years ago that would simply send the output of Java's Serialize() over the network (unencrypted). No, it didn't break their neck. They eventually added encryption after 5 or 6 years to thwart proxy botting. They're still in business.
I often lament the fact that software development is heavily influenced by the law of diminishing returns. It's so much more costly to make something correct than it is to make something adequate, so there's rarely a business case for the former. If it all blows up later, you can almost always fix it later.

: formatting, once more


#5Kylotan

Posted 18 January 2013 - 06:32 AM

Existing (and even moderately successful) real-life games do that. I know at least two Facebook MOs that do this, one recently added XOR-encryption (*cough*) for security.
Everybody knows that you need 2 rounds of XOR-encryption for it to work...


I remember one (successful) MMO that I played years ago that would simply send the output of Java's Serialize() over the network (unencrypted). No, it didn't break their neck. They eventually added encryption after 5 or 6 years to thwart proxy botting. They're still in business.
I often lament the fact that software development is heavily influenced by the law of diminishing returns. It's so much more costly to make something correct than it is to make something adequate, so there's rarely a business case for the former. If it all blows up later, you can almost always fix it later.

: formatting, again. This editor is awful.


#4Kylotan

Posted 18 January 2013 - 06:32 AM

Existing (and even moderately successful) real-life games do that. I know at least two Facebook MOs that do this, one recently added XOR-encryption (*cough*) for security.
Everybody knows that you need 2 rounds of XOR-encryption for it to work...

I remember one (successful) MMO that I played years ago that would simply send the output of Java's Serialize() over the network (unencrypted). No, it didn't break their neck. They eventually added encryption after 5 or 6 years to thwart proxy botting. They're still in business.
I often lament the fact that software development is heavily influenced by the law of diminishing returns. It's so much more costly to make something correct than it is to make something adequate, so there's rarely a business case for the former. If it all blows up later, you can almost always fix it later.

: formatting


#3Kylotan

Posted 18 January 2013 - 06:32 AM

Existing (and even moderately successful) real-life games do that. I know at least two Facebook MOs that do this, one recently added XOR-encryption (*cough*) for security.
Everybody knows that you need 2 rounds of XOR-encryption for it to work...

I remember one (successful) MMO that I played years ago that would simply send the output of Java's Serialize() over the network (unencrypted). No, it didn't break their neck. They eventually added encryption after 5 or 6 years to thwart proxy botting. They're still in business.
I often lament the fact that software development is heavily influenced by the law of diminishing returns. It's so much more costly to make something correct than it is to make something adequate, so there's rarely a business case for the former. If it all blows up later, you can almost always fix it later.

#2Kylotan

Posted 18 January 2013 - 06:31 AM

Existing (and even moderately successful) real-life games do that. I know at least two Facebook MOs that do this, one recently added XOR-encryption (*cough*) for security.
Everybody knows that you need 2 rounds of XOR-encryption for it to work...

I remember one (successful) MMO that I played years ago that would simply send the output of Java's Serialize() over the network (unencrypted). No, it didn't break their neck. They eventually added encryption after 5 or 6 years to thwart proxy botting. They're still in business.
I often lament the fact that software development is heavily influenced by the law of diminishing returns. It's so much more costly to make something correct than it is to make something adequate, so there's rarely a business case for the former. If it all blows up later, you can almost always fix it later.

#1Kylotan

Posted 18 January 2013 - 06:31 AM

Existing (and even moderately successful) real-life games do that. I know at least two Facebook MOs that do this, one recently added XOR-encryption (*cough*) for security.

Everybody knows that you need 2 rounds of XOR-encryption for it to work...
I remember one (successful) MMO that I played years ago that would simply send the output of Java's Serialize() over the network (unencrypted). No, it didn't break their neck. They eventually added encryption after 5 or 6 years to thwart proxy botting. They're still in business.
I often lament the fact that software development is heavily influenced by the law of diminishing returns. It's so much more costly to make something correct than it is to make something adequate, so there's rarely a business case for the former. If it all blows up later, you can almost always fix it later.

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