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#ActualZido_Z

Posted 18 January 2013 - 05:22 PM

So, at my college, there's a new game development club that is entering its third semester. We're a fledging group between ten to forty depending on how many people show up weekly. So far, we've had little informative seminars from peers about the various areas of game development, from sound to graphics from those informed in that aspect of the media. We also have been upping our participation by sharing ideas and even forming into small groups to try to make small games between us.Last semester, we even took a group trip down to Austin GDC. 

 

Unfortunately, there's one problem the club has as a member, and the president has asked us all what we could do to make the club more of a club that will bring people here to stay and remain active, since the number of members dwindle as we go through each week, which may be due to school and not many activity in the club itself. One advisor came to us and said we should actually start showing our games and exposing them to show that the club is doing something. They also recommended participating in events to get our name out there. So far, we have been a bit of a presence at video gaming events that happen ever so often on campus, but it's usually just a table and a sign up.

 

I believe one idea is to have a more elaborate set up at these tables to have people walk over and test games on a nice presentative display.

 

I just wish to have some ideas from others in the community on how I can pitch some ideas in sprucing up this game dev club of ours. Thank you.


#1Zido_Z

Posted 18 January 2013 - 05:21 PM

So, at my college, there's a new game development club that is entering its third semester. We're a fledging group between ten to forty depending on how many people show up weekly. So far, we've had little informative seminars from peers about the various areas of game development, from sound to graphics from those informed in that aspect of the media. We also have been upping our participation by sharing ideas and even forming into small groups to try to make small games between us.Last semester, we even took a group trip down to Austin GDC. 

 

Unfortunately, there's one problem the club has as a member, and the president has asked us all what we could do to make the club more of a club that will bring people here to stay and remain active. One advisor came to us and said we should actually start showing our games and exposing them to show that the club is doing something. They also recommended participating in events to get our name out there. So far, we have been a bit of a presence at video gaming events that happen ever so often on campus, but it's usually just a table and a sign up.

 

I believe one idea is to have a more elaborate set up at these tables to have people walk over and test games on a nice presentative display.

 

I just wish to have some ideas from others in the community on how I can pitch some ideas in sprucing up this game dev club of ours. Thank you.


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