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#ActualLegendre

Posted 19 January 2013 - 11:11 AM

1) Start by making a small project (flash game, simple browser game, game maker etc) using just 1-2 of your most brilliant ideas.
2) Learn new skills from this project.
3) Keep repeating step 1 and 2

Over the last 10 years, I have seen so many indie game developers start by putting out small, simple games and then slowly growing into an actual, profitable, game development studio. There is a difference between "day dreaming" and "game design/development":

Day Dreaming = Spewing ideas without regard for feasibility or taking resource constraints into account.
Game Design = Taking an idea (existing or brand new) and making it work in an actual product under resource/time constraints.

I have some experience working as a web designer. A lot of my clients engage in Day Dreaming - they are able to sketch/design all sorts of fanciful websites and special effects without regard of whether it is actually feasible or it is realistic given their budget (and think that they are brilliant web designers *roll eyes*). On the other hand, I pluck just 1-2 of their ideas, work within the constraints of our budget, and turn them into a functional and beautiful website. That is why I am the web designer/developer and they are the clients.

TL;DR version - Don't talk, deliver.

#1Legendre

Posted 19 January 2013 - 11:10 AM

1) Start by making a small project (flash game, simple browser game, game maker etc) using just 1-2 of your most brilliant ideas.
2) Learn new skills from this project.
3) Keep repeating step 1 and 2
 
Over the last 10 years, I have seen so many indie game developers start by putting out small, simple games and then slowly growing into an actual, profitable, game development studio. There is a difference between "day dreaming" and "game design/development":
 
Day Dreaming = Spewing ideas without regard for feasibility or taking into account
Game Design = Taking an idea (existing or brand new) and making it work in an actual product under resource/time constraints.
 
I have some experience working as a web designer. A lot of my clients engage in Day Dreaming - they are able to sketch/design all sorts of fanciful websites and special effects without regard of whether it is actually feasible or it is realistic given their budget (and think that they are brilliant web designers *roll eyes*). On the other hand, I pluck just 1-2 of their ideas, work within the constraints of our budget, and turn them into a functional and beautiful website. That is why I am the web designer/developer and they are the clients.
 
TL;DR version - Don't talk, deliver.

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