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#ActualWedvich

Posted 19 January 2013 - 12:14 PM

pDeviceContext->VSSetConstantBuffers( 0, 1, &m_pMatrixBuffer );

The quoted part is commented out, but either way there is no constant buffer set or used in the shader.

Also, here's the graphics debugger log file: [attachment=13303:Graphics Experiment.zip]


#1Wedvich

Posted 19 January 2013 - 11:46 AM

pDeviceContext->VSSetConstantBuffers( 0, 1, &m_pMatrixBuffer );

The quoted part is commented out, but either way there is no constant buffer set or used in the shader.


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