Jump to content

  • Log In with Google      Sign In   
  • Create Account

#ActualAspireAN

Posted 19 January 2013 - 04:25 PM

For this, I thought the fact that going back in time and having him actually be the one that started the plague, even though he was trying to stop it, was the unforeseen consequence.Am I wrong on that?

 

Edit: After thinking about it for a moment, I am guessing that you stopped reading at "**END**" and "After the credits roll". If that is true, that is entirely my fault and I've fixed that. But directly after that, the "consequence for his actions" is conveyed, which is also the (hopefully) nifty twist in the story.

Uh... no offense, but that part after END was the part I thought sounded awful.  The rest is interesting, but I would be really irritated if I played a game which is ostensibly about using time travel to fix a tragedy (a theme I really like) but it turned out that I hadn't fixed anything at all and all my effort was either wasted or misguided.

Ah Understandable. Which leads me to a part that I didn't think I should post as I didn't want to throw too much at potential critiquers. So what happens after this, is a second playthrough of the campaign that is entirely different, where you correct the incidental mistakes. You survived the nanite purge and the cancer did not kill you. You go into stasis again, while the other "you" has already entered stasis to survive the coming catastrophe. 


This incident has been looping forever, and each outcome is slightly different, but the original you has died in the future every time, allowing the healthy Mr. Ashland that is also ignorant to his coming mistakes, to survive. This time is different. You are playing the one loop in this tragic event where, if you do things right, you can finally stop the plague and this cycle. A cave in disables your stasis pod, but you somehow survive. You realize that you must replace yourself with the "clueless" Mr. Ashland which allows you to survive and be awoken again by Ziggy and Duffy - but this time, you have a way to win this. You are cured of the nanite infection, and can stop the purge from being set, which will prevent the nanites from evolving.

 

In retrospect, that point is pretty critical, but I thought I was taking it one step at a time by leaving that out. My mistake. 


#3AspireAN

Posted 19 January 2013 - 04:20 PM

For this, I thought the fact that going back in time and having him actually be the one that started the plague, even though he was trying to stop it, was the unforeseen consequence.Am I wrong on that?

 

Edit: After thinking about it for a moment, I am guessing that you stopped reading at "**END**" and "After the credits roll". If that is true, that is entirely my fault and I've fixed that. But directly after that, the "consequence for his actions" is conveyed, which is also the (hopefully) nifty twist in the story.

Uh... no offense, but that part after END was the part I thought sounded awful.  The rest is interesting, but I would be really irritated if I played a game which is ostensibly about using time travel to fix a tragedy (a theme I really like) but it turned out that I hadn't fixed anything at all and all my effort was either wasted or misguided.

Ah Understandable. Which leads me to a part that I didn't think I should post as I didn't want to throw too much at potential critiquers. So what happens after this, is a second playthrough of the campaign that is entirely different, where you correct the incidental mistakes. You survived the nanite purge and the cancer did not kill you. You go into stasis again, while the other "you" has already entered stasis to survive the coming catastrophe. 


This incident has been looping forever, and each outcome is slightly different, but the original you has died in the future every time, allowing the healthy Mr. Ashland that is also ignorant to his coming mistakes, to survive. This time is different. You are playing the one loop in this tragic event where, if you do things right, you can finally stop the plague and this cycle.

 

In retrospect, that point is pretty critical, but I thought I was taking it one step at a time by leaving that out. My mistake. 


#2AspireAN

Posted 19 January 2013 - 04:19 PM

For this, I thought the fact that going back in time and having him actually be the one that started the plague, even though he was trying to stop it, was the unforeseen consequence.Am I wrong on that?

 

Edit: After thinking about it for a moment, I am guessing that you stopped reading at "**END**" and "After the credits roll". If that is true, that is entirely my fault and I've fixed that. But directly after that, the "consequence for his actions" is conveyed, which is also the (hopefully) nifty twist in the story.

Uh... no offense, but that part after END was the part I thought sounded awful.  The rest is interesting, but I would be really irritated if I played a game which is ostensibly about using time travel to fix a tragedy (a theme I really like) but it turned out that I hadn't fixed anything at all and all my effort was either wasted or misguided.

Ah Understandable. Which leads me to a part that I didn't think I should post as I didn't want to throw too much at potential critiquers. So what happens after this, is a second playthrough of the campaign that is entirely different, where you correct the incidental mistakes. You survived the nanite purge and the cancer did not kill you. You go into stasis again, while the other "you" has already entered stasis to survive the coming catastrophe. 


This incident has been looping forever, and each outcome is slightly different, but the original you has died in the future every time, allowing the healthy Mr. Ashland that is also ignorant to his coming mistakes, to survive. This time is different. You are playing the one loop in this tragic event where, if you do things right, you can finally stop the plague and this cycle.


#1AspireAN

Posted 19 January 2013 - 04:18 PM

For this, I thought the fact that going back in time and having him actually be the one that started the plague, even though he was trying to stop it, was the unforeseen consequence.Am I wrong on that?

 

Edit: After thinking about it for a moment, I am guessing that you stopped reading at "**END**" and "After the credits roll". If that is true, that is entirely my fault and I've fixed that. But directly after that, the "consequence for his actions" is conveyed, which is also the (hopefully) nifty twist in the story.

Uh... no offense, but that part after END was the part I thought sounded awful.  The rest is interesting, but I would be really irritated if I played a game which is ostensibly about using time travel to fix a tragedy (a theme I really like) but it turned out that I hadn't fixed anything at all and all my effort was either wasted or misguided.

Ah Understandable. Which leads me to a part that I didn't think I should post as I didn't want to throw too much at potential critiquers. So what happens after this, is a second playthrough of the campaign that is entirely different, where you correct the incidental mistakes. You survived the nanite purge and the cancer did not kill you. You go into stasis again, while the other "you" has already entered stasis to survive the coming catastrophe. 


This incident has been looping forever, and each outcome is slightly different, but the original you has died in the future every time, allowing the healthy Mr. Ashland that is also ignorant to his coming mistakes, to survive. This time is different. You are playing the one loop in this tragic event where, if you do things right, you can finally stop the plague and this cycle.


PARTNERS