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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


#Actualkd7tck

Posted 19 January 2013 - 10:56 PM

How exactly did you use dlopen? Also why must it obtain the address of an executable, would it not be easier to compile it as a library, then obtain that address. A library can just as easily be run like an executable, only it requires a separate launcher to do so.

 

Here is a link to something similar.


#3kd7tck

Posted 19 January 2013 - 10:56 PM

How exactly did you use dlopen? Also why must it obtain the address of an executable, would it not be easier to compile it as a library, then obtain that address. A library can just as easily be run like an executable, only it requires a separate launcher to do so.

 

Here is a link to something similar to my answer.


#2kd7tck

Posted 19 January 2013 - 06:00 PM

How exactly did you use dlopen? Also why must it obtain the address of an executable, would it not be easier to compile it as a library, then obtain that address. A library can just as easily be run like an executable, only it requires a separate launcher to do so.

 

A good answer.


#1kd7tck

Posted 19 January 2013 - 05:59 PM

How exactly did you use dlopen? Also why must it obtain the address of an executable, would it not be easier to compile it as a library, then obtain that address. A library can just as easily be run as an executable, only it requires a separate launcher to do so.

 

A good answer.


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