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#ActualParticleGames

Posted 19 January 2013 - 09:56 PM

So I've come to a half-solution, but I've become stumped again. I used Greenfish Icon Editor to create an icon with the sizes 16x16, 24x24, 32x32, 64x64, and 256x256. The icon almost works. I attached a picture because it's hard to verbally explain the error. It chooses the right icon for the text console, and the quick bar looks fine, but it looks like the GLUT window is trying to use the same one as the quick bar and it looks bad. My resource script is still the same. Here's what it looks like: 

qovpcw.jpg


#2ParticleGames

Posted 19 January 2013 - 09:56 PM

So I've come to a half-solution, but I've become stumped again. I used Greenfish Icon Editor to create an icon with the sizes 16x16, 24x24, 32x32, 64x64, and 256x256. The icon almost works. I attached a picture because it's hard to verbally explain the error. It chooses the right icon for the text console, and the quick bar looks fine, but it looks like the GLUT window is trying to use the same one as the quick bar and it looks bad. My resource script is still the same. Here's what it looks like: qovpcw.jpg


#1ParticleGames

Posted 19 January 2013 - 09:56 PM

So I've come to a half-solution, but I've become stumped again. I used Greenfish Icon Editor to create an icon with the sizes 16x16, 24x24, 32x32, 64x64, and 256x256. The icon almost works. I attached a picture because it's hard to verbally explain the error. It chooses the right icon for the text console, and the quick bar looks fine, but it looks like the GLUT window is trying to use the same one as the quick bar and it looks bad. My resource script is still the same. Here's what it looks like: http://tinypic.com/r/qovpcw/6


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