if you want to take the step from idea guy to designer you have more work to do.
I haven't once claimed to be a designer nor do I think that conceptualizing is the majority of what a designer does. I know the vast difference between the "idea guy" and a professional Game Designer/Developer.
the difference is in making your ideas really work -- and work well -- within a set of constraints.
a designer must be able to take those ideas and make them work within a given set of limitations.
Which I truly understand. This is best proven by my comments "..the balance of ideology and functionality/feasibility." and "I've only created the seeds, I know this much".
I'll be posting my first share in a bit (just got home). Thank you all for taking your time to read as well as all your feedback