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#ActualSinisterPride

Posted 26 January 2013 - 06:45 AM

if you want to take the step from idea guy to designer you have more work to do.

 

Ofcourse smile.png

 

I haven't once claimed to be a designer nor do I think that conceptualizing is the majority of what a designer does. I know the vast difference between the "idea guy" and a professional Game Designer/Developer.

 

the difference is in making your ideas really work -- and work well -- within a set of constraints.

a designer must be able to take those ideas and make them work within a given set of limitations.

 

Which I truly understand. This is best proven by my comments "..the balance of ideology and functionality/feasibility." and "I've only created the seeds, I know this much".

 

I'll be posting my first share in a bit (just got home). Thank you all for taking your time to read as well as all your feedback biggrin.png


#5SinisterPride

Posted 26 January 2013 - 06:45 AM

if you want to take the step from idea guy to designer you have more work to do.

 

Ofcourse smile.png

 

I haven't once claimed to be a designer nor do I think that conceptualizing is the majority of what a designer does. I know the vast difference between the "idea guy" and a professional Game Designer/Developer.

 

the difference is in making your ideas really work -- and work well -- within a set of constraints.

 

a designer must be able to take those ideas and make them work within a given set of limitations.

 

Which I truly understand. This is best proven by my comments "..the balance of ideology and functionality/feasibility." and "I've only created the seeds, I know this much".

 

I'll be posting my first share in a bit (just got home). Thank you all for taking your time to read as well as all your feedback biggrin.png


#4SinisterPride

Posted 26 January 2013 - 06:45 AM

if you want to take the step from idea guy to designer you have more work to do.

 

 

 

Ofcourse smile.png

 

I haven't once claimed to be a designer nor do I think that conceptualizing is the majority of what a designer does. I know the vast difference between the "idea guy" and a professional Game Designer/Developer.

 

 

the difference is in making your ideas really work -- and work well -- within a set of constraints.

 

 

 

a designer must be able to take those ideas and make them work within a given set of limitations.

 

 

Which I truly understand. This is best proven by my comments "..the balance of ideology and functionality/feasibility." and "I've only created the seeds, I know this much".

 

I'll be posting my first share in a bit (just got home). Thank you all for taking your time to read as well as all your feedback biggrin.png


#3SinisterPride

Posted 20 January 2013 - 06:19 AM

if you want to take the step from idea guy to designer you have more work to do.

 

 

 

Ofcourse smile.png

 

I haven't once claimed to be a designer nor do I think that conceptualizing is the majority of what a designer does. I know the vast difference between the "idea guy" and a professional Game Designer/Developer.

 

 

the difference is in making your ideas really work -- and work well -- within a set of constraints.

 

 

 

a designer must be able to take those ideas and make them work within a given set of limitations.

 

 

Which I truly understand. This is best proven by my comments "..the balance of ideology and functionality/feasibility." and "I've only created the seeds, I know this much".

 

I'll be posting my first share in a bit (just got home). Thank you all for taking your time to read as well as all your feedback biggrin.png


#2SinisterPride

Posted 20 January 2013 - 06:16 AM

if you want to take the step from idea guy to designer you have more work to do.

 

 

 

Ofcourse smile.png

 

I haven't once claimed to be a designer nor do I think that conceptualizing is the majority of what a designer does. I know the vast difference between the "idea guy" and a professional Game Designer/Developer.

 

 

the difference is in making your ideas really work -- and work well -- within a set of constraints.

 

 

 

a designer must be able to take those ideas and make them work within a given set of limitations.

 

 

Which I truly understand. This is best proven by my comments "..the balance of ideology and functionality/feasibility." and "I've only created the seeds, I know this much".

 

I'll be posting my first share in a bit (just got home). Thank you all for taking your time to read as well as all your feedback biggrin.png


#1SinisterPride

Posted 20 January 2013 - 12:56 AM

if you want to take the step from idea guy to designer you have more work to do.

 

 

Ofcourse smile.png

 

I haven't once claimed to be a designer nor do I think that conceptualizing is the majority of what a designer does. I know the vast difference between the "idea guy" and a professional Game Designer/Developer.

 

the difference is in making your ideas really work -- and work well -- within a set of constraints.

 

a designer must be able to take those ideas and make them work within a given set of limitations.

 

Which I truly understand. This is best proven by my comments "..the balance of ideology and functionality/feasibility." and "I've only created the seeds, I know this much".

 

I'll be posting my first share in a bit (just got home). Thank you all for taking your time to read as well as all your feedback biggrin.png


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