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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

#ActualM4uesviecr

Posted 20 January 2013 - 04:05 PM

Thanks a lot AspirAN and Soniccrow. 

 

You both mentioned the dialogue is hard to follow. Is it because of my writing/wording, or the lack of information that you have in regards to what is going on at the time? Perhaps this may help:

 

As you acquire more memories in the game, the memories themselves are supposed to make sense. Throughout the game, you have the option of exploring different 'regions', which will allow the player to resurrect their memories in any order. The dialogue in the opening post could, in fact, be the first memory cut scene you see in the game. Upon retrieving more memories, events will start to tie in to one another. The game should, in the end, make sense once the player has retrieved all of the necessary memories needed to leave Secoursia. Does that kind of help answer the reason for the story being somewhat confusing? Or hard to get a sense of understanding of? That is ultimately my intention. I want the player to be confused in the beginning, but as the game progresses,  make sense of what exactly was going on before they lost their memory.

 

Also, to AspirAN, thanks a ton for going through the dialogue in its entirety and leaving comments. That is a humongous help. Overall, I want to thank you both for taking the time to read my exceptionally long draft, haha. The kind words are also greatly appreciated. ;)


#1M4uesviecr

Posted 20 January 2013 - 04:04 PM

Thanks a lot AspirAN and Soniccrow. 

 

You both mentioned the dialogue is hard to follow. Is it because of my writing/wording, or the lack of information that you have in regards to what is going on at the time? Perhaps this may help:

 

As you acquire more memories in the game, the memories themselves are supposed to make sense. Throughout the game, you have the option of exploring different 'regions', which will allow the player to resurrect their memories in any order. The dialogue in the opening post could, in fact, be the first memory cut scene you see in the game. Upon retrieving more memories, events will start to tie in to one another. The game should, in the end, make sense once the player has retrieved all of the necessary memories needed to leave Secoursia. Does that kind of help answer the reason for the story being somewhat confusing? Or hard to get a sense of understanding of? That is ultimately my intention, but as the game progresses, the player should be able to make sense of what exactly was going on before they lost their memory.

 

Also, to AspirAN, thanks a ton for actually going through part of the dialogue and leaving comments. That is a humongous help. Overall, I want to thank you both for taking the time to read my exceptionally long bit of dialogue, haha. As well as the kind words. ;)


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