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#ActualSinisterPride

Posted 21 January 2013 - 01:07 AM

 Heh, a fellow LoLer, not surprised nowadays. cool.png

 

A few of the mechanics to handle player DCs and mid match queue-ins remind me of DoTA/DoTA2/HoN. I'm glad you took that into account seeing as it is one of the most frustrating things within the MOBA genre. 

 

Now that you've clarified a lot and have laid out other things, my wonder leans more towards unit control.

 

First off, I wanna verify a few things:

 

Resources (aside from being used for in game items) are required for?

 

To pay for hull repairs/shield regen?

I know its customary to have those sort of features happen for free at the equivalent to or near the Starbase/Citadel in a MOBA but I was just curious as it was mentioned.

 

Planetary defense grid upgrades/maintenance? 

This would lean towards an upkeep/consistant demand of resource which remindeds me of some of my favorite maps I had designed during my WC3 and SC editor days. rolleyes.gif

 

- I'm presuming that people will have to assign/fall into roles.

 

By this I mean something along the lines of:

 

A mining squad to go gather resources for their race.

 

A scout party to explorer and begin colonizing neighboring planets.

 

A raid group to attacking lightly colonized planets which are poorly defended/focus on the neutral mobs and their treasures.

 

and finally...

 

A military fleet meant for all out offense and tactical strikes on vital points such as squads, heavily defended planets and eventually paving the way to move in on the Starbase/Citadel.

 

Keeps getting clearer and clearer.

Maybe I'll be able to give some constructive feedback soon lol...

 

After I grasp a bit more I'll stop feeling like I'm making assumptions to what you proposed.

At this point I'll be able to analyze things from a realistically unbiased perspective and point things out/purposely suggest things instead of stumbling upon them by misunderstanding lol

 

Keep up the good work,

Sin  ←§•ɸ◦§→


#2SinisterPride

Posted 21 January 2013 - 01:06 AM

 Heh, a fellow LoLer, not surprised nowadays. cool.png

 

A few of the mechanics to handle player DCs and mid match queue-ins remind me of DoTA/DoTA2/HoN. I'm glad you took that into account seeing as it is one of the most frustrating things within the MOBA genre. 

 

Now that you've clarified a lot and have laid out other things, my wonder leans more towards unit control.

 

First off, I wanna verify a few things:

 

Resources (aside from being used for in game items) are required for?

 

To pay for hull repairs/shield regen?

I know its customary to have those sort of features happen for free at the equivalent to or near the Starbase/Citadel in a MOBA but I was just curious as it was mentioned.

 

Planetary defense grid upgrades/maintenance? 

This would lean towards an upkeep/consistant demand of resource which remindeds me of some of my favorite maps I had designed during my WC3 and SC editor days. rolleyes.gif

 

 

 

- I'm presuming that people will have to assign/fall into roles.

 

By this I mean something along the lines of:

 

A mining squad to go gather resources for their race.

 

A scout party to explorer and begin colonizing neighboring planets.

 

A raid group to attacking lightly colonized planets which are poorly defended/focus on the neutral mobs and their treasures.

 

and finally...

 

A military fleet meant for all out offense and tactical strikes on vital points such as squads, heavily defended planets and eventually paving the way to move in on the Starbase/Citadel.

 

Keeps getting clearer and clearer.

Maybe I'll be able to give some constructive feedback soon lol...

 

After I grasp a bit more I'll stop feeling like I'm making assumptions to what you proposed.

At this point I'll be able to analyze things from a realistically unbiased perspective and point things out/purposely suggest things instead of stumbling upon them by misunderstanding lol

 

Keep up the good work,

Sin  ←§•ɸ◦§→


#1SinisterPride

Posted 21 January 2013 - 01:05 AM

 Heh, a fellow LoLer, not surprised nowadays. cool.png

 

A few of the mechanics to handle player DCs and mid match queue-ins remind me of DoTA/DoTA2/HoN. I'm glad you took that into account seeing as it is one of the most frustrating things within the MOBA genre. 

 

Now that you've clarified a lot and have laid out other things, my wonder leans more towards unit control.

 

First off, I wanna verify a few things:

 

Resources (aside from being used for in game items) are required for?

 

To pay for hull repairs/shield regen?

I know its customary to have those sort of features happen for free at the equivalent to or near the Starbase/Citadel in a MOBA but I was just curious as it was mentioned.

 

Planetary defense grid upgrades/maintenance? 

This would lean towards an upkeep/consistant demand of resource which remindeds me of some of my favorite maps I had designed during my WC3 and SC editor days. rolleyes.gif

 

 

 

- I'm presuming that people will have to assign/fall into roles.

 

By this I mean something along the lines of:

 

A mining squad to go gather resources for their race.

 

A scout party to explorer and begin colonizing neighboring planets.

 

A raid group to attacking lightly colonized planets which are poorly defended/focus on the neutral mobs and their treasures.

 

and finally...

 

A military fleet meant for all out offense and tactical strikes on vital points such as squads, heavily defended planets and eventually paving the way to move in on the Starbase/Citadel.

 

Keeps getting clearer and clearer.

Maybe I'll be able to give some constructive feedback soon lol...

 

After I grasp a bit more I'll stop feeling like I'm making assumptions to what you proposed.

At this point I'll be able to analyze things from a realistically unbiased perspective and point things out/purposely suggest things instead of stumbling upon them by misunderstanding lol

 

Keep up the good work,

Sin  ←§•ɸ◦§→


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