If my point isn't clear, what I'm saying is that for a game to truly be unique and engaging, it has to draw on more advanced elements rather than just shooting, swordfighting, killing, etc. This doesn't just go for story, it also goes for gameplay and even music, to an extent.
Great, solid, sound advice. Spoken like a true renaissant
Saying it alone takes away from it and I did over simplify the sentence as it is, but I said something in my first thread which pertains to this.
In my opinion, the only things that set the greats apart is the creative attention to detail as well as diverse exposure/inspiration.
I always say I won't ever aim nor will I ever claim to be original, different or unique.
However, I will always "Strive to blur the defining lines around my creations." and "Push the boundries of its percieved genre in hopes of spilling over into others."
I doubt I'm the first to say something along the lines, but those are things that are hardwired in my being, a part of my creed in a sense. ←§•ɸ◦§→