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#ActualBacterius

Posted 21 January 2013 - 05:30 AM

I think the idea is to limit the amount of tonemapping to account for the inability of the eye to compensate when it's just too dark. That way, when you go into a dark room in your engine, the engine will want to raise everything by a factor of, say, X, but your eye may only increase perceived brightness by Y < X, and thus the scene will still appear somewhat dark. There should be some formulation of this around the internet, but I can't find it.

 

I agree with Hodgman, it should be AI code and not graphics code.


#1Bacterius

Posted 21 January 2013 - 05:29 AM

I think the idea is to limit the amount of tonemapping to account for the inability of the eye to compensate when it's just too dark. That way, when you go into a dark room in your engine, the engine will want to raise everything by a factor of, say, X, but your eye may only increase perceived brightness by Y < X, and thus the scene will still appear somewhat dark. There should be some formulation of this around the internet, but I can't find it.


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