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#ActualAquaMacker

Posted 21 January 2013 - 05:56 AM

Does anyone have a tutorial on how to make a custom exporter for 3Ds Max 2012 MaxScript?

 

I need vertices, polygons, materials, and key-framed animation data to be exported.

 

I did this....like that...

 

Loop All

copyed = copy bone

covertomesh copyed

and

delete copyed...

 

But Biped is gone...

 

Original biped is gone and copyed biped is gone...

 

OH !

 

How to get Geometry Info in BIPED ?

 

Is hard with maxscript ?


#2AquaMacker

Posted 21 January 2013 - 05:55 AM

Does anyone have a tutorial on how to make a custom exporter for 3Ds Max 2012 MaxScript?

 

I need vertices, polygons, materials, and key-framed animation data to be exported.

 

I did this....like that...

 

Loop All

copyed = copy bone

covertomesh copyed

and

delete copyed...

 

But Biped is gone...

 

Original biped gone and copyed biped gone...

 

OH !

 

How to get Geometry Info in BIPED ?

 

Is hard with maxscript ?


#1AquaMacker

Posted 21 January 2013 - 05:54 AM

Does anyone have a tutorial on how to make a custom exporter for 3Ds Max 2012 MaxScript?

 

I need vertices, polygons, materials, and key-framed animation data to be exported.

 

I did this....like that...

 

Loop All

copyed = copy bone

covertomesh copyed

and

delete copyed...

 

But Biped is gone...

 

Original biped gone and copyed biped gone...

 

OH !

 

How to get Geometry Info in BIPED ?

 

Is hard with maxscript ?


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