Jump to content

  • Log In with Google      Sign In   
  • Create Account


#ActualTim Sarbin

Posted 21 January 2013 - 11:08 PM

I am working on some areas for my game and wanted to get feedback on the general layout of things. It is a mix between an RPG and platformer. You can see an example of how the game plays here: 

 

And what I have so far of one of my areas is here:

http://img833.imageshack.us/img833/8852/startingarea.png (warning: large image!)

 

Please note that the background is white because in-game it renders the background (as per the video). Also note all in-game assets are NOT present in the image export because that layer also contains collision data and is very hard to see the actual layout if I show it as well -- this includes vertical platforms (as hinted by the rails), doors, enemies, flame pipes, item boxes, etc. And of course, the left part of the lower drop is not done yet.

 

I just want to know if the general flow of the areas makes sense or if I will cause too much confusion for the players. I want to lead them somewhat, but give them freedom without them feeling totally lost.

 

Any feedback would be greatly appreciated!


#1Tim Sarbin

Posted 21 January 2013 - 11:07 PM

I am working on some areas for my game and wanted to get feedback on the general layout of things. It is a mix between an RPG and platformer. You can see an example of how the game plays here: 

 

And what I have so far of one of my areas is here:

http://img833.imageshack.us/img833/8852/startingarea.png (warning: large image!)

 

Please note that the background is white because in-game it renders the background (as per the video). Also note all in-game assets are NOT present in the image export because that layer also contains collision data and is very hard to see the actual layout if I show it as well -- this includes vertical platforms (as hinted by the rails), doors, enemies, flame pipes, item boxes, etc. And of course, the left part of the lower drop is not done yet.

 

I just want to know if the general flow of the areas makes sense or if I will cause too much confusion for the players. I want to lead them somewhat, but give them freedom without them feeling totally lost.

 

Any feedback would be greatly appreciated!


PARTNERS