I am working on a potentially multiplayer game which heavily relies on physics and rigid bodies. doing a little research before hand im wondering how many rigidbodies/bones should i set a max limit for simulating. assuming that there are 2-16 players on a network. as well as npc's.
EDIT: i am currently using unity as an engine for convenience in making a prototype. i.may end up porting the game eventually. Using javascript. Any HELPFUL advice would be appreciated.
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#4nullie
Posted 21 January 2013 - 11:22 PM
I am working on a potentially multiplayer game which heavily relies on physics and rigid bodies. doing a little research before hand im wondering how many rigidbodies/bones should i set a max limit for simulating. assuming that there are 2-16 players on a network. as well as npc's.
EDIT: i am currently using unity as an engine for convenience in making a prototype. i.may end up porting the game eventually. Using javascript. Any HELPFUL advice would be appreciated.
EDIT: i am currently using unity as an engine for convenience in making a prototype. i.may end up porting the game eventually. Using javascript. Any HELPFUL advice would be appreciated.
#3nullie
Posted 21 January 2013 - 11:21 PM
I am working on a potentially multiplayer game which heavily relies on physics and rigid bodies. doing a little research before hand im wondering how many rigidbodies/bones should i set a max limit for simulating. assuming that there are 2-16 players on a network. as well as npc's.
EDIT: i am currently using unity as an engine for convenience in making a prototype. i.may end up porting the game eventually. Using javascript. Any HELPFUL advice would be appreciated.
EDIT: i am currently using unity as an engine for convenience in making a prototype. i.may end up porting the game eventually. Using javascript. Any HELPFUL advice would be appreciated.
#2nullie
Posted 21 January 2013 - 11:18 PM
I am working on a potentially multiplayer game which heavily relies on physics and rigid bodies. doing a little research before hand im wondering how many rigidbodies/bones should i set a max limit for simulating. assuming that there are 2-16 players on a network. as well as npc's.
EDIT: i am currently using unity as an engine for convenience in making a prototype. i.may end up porting the game eventually. Using javascript. Any HELPFUL advice would be appreciated.
EDIT: i am currently using unity as an engine for convenience in making a prototype. i.may end up porting the game eventually. Using javascript. Any HELPFUL advice would be appreciated.
#1nullie
Posted 21 January 2013 - 11:14 PM
I am working on a potentially multiplayer game which heavily relies on physics and rigid bodies. doing a little research before hand im wondering how many rigidbodies/bones should i set a max limit for simulating. assuming that there are 2-16 players on a network. as well as npc's.