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#Actuallipsryme

Posted 22 January 2013 - 06:01 PM

You're correct about the fresnel color. Still didn't change anything for the better... I've gone over it again, to make sure the view vector is correct. Tested it with a phong (RdotV) output, which worked. The reflection when moving around the sphere's also looks like it would be correct. It is a distant env map though. It's actually the skybox itself, filtered using cubemap gen. But does that even make any difference ? edit: here's the screenshot when looking down at the ground:

http://d.pr/i/lnEX


#5lipsryme

Posted 22 January 2013 - 06:00 PM

You're correct about the fresnel color. Still didn't change anything for the better... I've gone over it again, to make sure the view vector is correct. Tested it with a phong (RdotV) output, which worked. The reflection when moving around the sphere's also looks like it would be correct. It is a distant env map though. It's actually the skybox itself, filtered using cubemap gen. But does that even make any difference ?

edit: here's the screenshot when looking down at the ground: 


#4lipsryme

Posted 22 January 2013 - 05:55 PM

You're correct about the fresnel color. Still didn't change anything for the better... I've gone over it again, to make sure the view vector is correct. Tested it with a phong (RdotV) output, which worked. The reflection when moving around the sphere's also looks like it would be correct. It is a distant env map though. It's actually the skybox itself, filtered using cubemap gen. But does that even make any difference ?

 

edit: here's the screenshot when looking down at the ground: http://d.pr/i/Io44


#3lipsryme

Posted 22 January 2013 - 05:49 PM

You're correct about the fresnel color. Still didn't change anything for the better...

I've gone over it again, to make sure the view vector is correct. Tested it with a phong (RdotV) output, which worked.
The reflection when moving around the sphere's also looks like it would be correct.
It is a distant env map though. It's actually the skybox itself, filtered using cubemap gen. But does that even make any difference ?

#2lipsryme

Posted 22 January 2013 - 05:49 PM

You're correct about the fresnel color. Still didn't change anything for the better...

I've gone over it again, to make sure the view vector is correct. Tested it with a phong (RdotV) output, which worked.
The reflection when moving around the sphere's also looks like it would be correct.
It is a distant env map I'm using though. It's actually the skybox itself, filtered using cubemap gen. But does that even make any difference ?

#1lipsryme

Posted 22 January 2013 - 05:48 PM

You're correct about the fresnel color. Still didn't change anything for the better...

 

I've gone over it again, to make sure the view vector is correct. Tested it with a phong (RdotV) output, which worked.

The reflection when moving around the sphere's also looks like it would be correct.

It is a distant env map I'm using though. It's actually the skybox itself, filtered using cubemap gen. If that makes any difference ?


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