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#Actualbb_buster

Posted 22 January 2013 - 10:37 PM

The blend state for the source alpha is set to 1 whilst the destination alpha is 0 and they're being added together to make 1. I'd suggest trying the source alpha to be set as D3D11_BLEND_SRC_ALPHA

The colours may need to be checked too. I'd suggest maybe try changing the SrcBlend to D3D11_BLEND_SRC_COLOR and DestBlend to D3D11_BLEND_ZERO

Hope it helps

#1bb_buster

Posted 22 January 2013 - 10:33 PM

The blend state for the source alpha is set to 1 whilst the destination alpha is 0 and they're being added together to make 1. I'd suggest trying the source alpha to be set as D3D11_BLEND_SRC_ALPHA The colours may need to be checked too. I'd suggest maybe try changing the SrcBlend to D3D11_BLEND_SRC_COLOR and DestBlend to D3D11_BLEND_ZERO Hope it helps

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