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#ActualBornToCode

Posted 23 January 2013 - 12:10 AM

Yeah i love Unity user interface. So my editor is hugely based on a very similar layout and engine is design in a very similar manner to how they have things do. I am using the Component based system in my engine as well. That is where i deviate from Unity, everything else is done differently in mine. Yes you do have an inspector which can display all the Components which are attached to an game Object, but my intent is to make something that is different in terms of functionality while having an UI that is very similar to Unity. That way people that are used to Unity can settle in alot easier. Also if you look in my icons in the bottom you will see i have Unity Open. So what i basically do is mess around with their editor, then replicate the UI/Functionality that i like about their editor in mine.


#1BornToCode

Posted 23 January 2013 - 12:10 AM

Yeah i love Unity user interface. So my editor is hugely based on a very similar layout and engine is design in a very similar manner to how they have things do. I am using the Component based system in my engine as well. That is where i deviate from Unity, everything else is done differently in mine. Yes you do have an inspector which can display all the Components which are attached to an game Object, but my intent is to make something that is different in terms of functionality while having an UI that is very similar to Unity. That way people that are used to Unity can settle in alot easier.


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