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#Actualthade

Posted 23 January 2013 - 10:46 AM

This is only a tiny bit tangential, but I'd be interested to see the initial design doc for XCOM: Enemy Unknown, which went through several major design overhauls prior to release. As I understand it, this kind of thing is not at all uncommon: i.e. adherence to a design doc is secondary to making a fun and complete game.

 

I had thought that the point behind a design doc was simply to get people interested in funding and working on a project, as well as to lay out the ground work to start development; during development a lot of stuff is going to change and you'll probably find the game will diverge quite a bit from the ideas laid out in that document. Really the difference comes down to this: when you call the design doc done and when you start really building your game.

 

Here's a very good read by GD's own Tom Sloper regarding design documents. Link.


#1thade

Posted 23 January 2013 - 10:44 AM

This is only a tiny bit tangential, but I'd be interested to see the initial design doc for XCOM: Enemy Unknown, which went through several major design overhauls prior to release. As I understand it, this kind of thing is not at all uncommon: i.e. adherence to a design doc is secondary to making a fun and complete game.

 

I had thought that the point behind a design doc was simply to get people interested in funding and working on a project, as well as to lay out the ground work to start development; during development a lot of stuff is going to change and you'll probably find the game will diverge quite a bit from the ideas laid out in that document. Really the difference comes down at when you call the design doc done and when you start really building your game.

 

Here's a very good read by GD's own Tom Sloper regarding design documents. Link.


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